Shader-db results on Sky Lake: total instructions in shared programs: 15105795 -> 15111403 (0.04%) instructions in affected programs: 72774 -> 78382 (7.71%) helped: 0 HURT: 265
Note that hurt here actually means helped because we're getting rid of integer quotient operations (which are a send on some platforms!) and replacing them with fairly cheap ALU ops. --- src/intel/compiler/brw_nir.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index f61baee230a..48380039cd5 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -569,6 +569,7 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler, OPT(nir_opt_cse); OPT(nir_opt_peephole_select, 0); OPT(nir_opt_intrinsics); + OPT(nir_opt_idiv_const, 0); OPT(nir_opt_algebraic); OPT(nir_opt_constant_folding); OPT(nir_opt_dead_cf); @@ -675,7 +676,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir) */ nir_lower_int64(nir, nir_lower_imul64 | nir_lower_isign64 | - nir_lower_divmod64); + nir_lower_divmod64 | + nir_lower_imul_high64); nir = brw_nir_optimize(nir, compiler, is_scalar, true); -- 2.19.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev