Pushed, thanks!

Marek
On Sun, Sep 23, 2018 at 6:45 PM Józef Kucia <joseph.ku...@gmail.com> wrote:
>
> Fixes GPU hangs.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107857
> Signed-off-by: Józef Kucia <joseph.ku...@gmail.com>
> ---
>  src/gallium/drivers/radeonsi/si_shader.c | 9 ++++++---
>  1 file changed, 6 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader.c 
> b/src/gallium/drivers/radeonsi/si_shader.c
> index 36f58e2ce52c..fedc616ebf61 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.c
> +++ b/src/gallium/drivers/radeonsi/si_shader.c
> @@ -4326,9 +4326,12 @@ static void si_llvm_emit_vertex(struct ac_shader_abi 
> *abi,
>         gs_next_vertex = LLVMBuildAdd(ctx->ac.builder, gs_next_vertex, 
> ctx->i32_1, "");
>         LLVMBuildStore(ctx->ac.builder, gs_next_vertex, 
> ctx->gs_next_vertex[stream]);
>
> -       /* Signal vertex emission */
> -       ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | AC_SENDMSG_GS | 
> (stream << 8),
> -                        si_get_gs_wave_id(ctx));
> +       /* Signal vertex emission if vertex data was written. */
> +       if (offset) {
> +               ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_EMIT | 
> AC_SENDMSG_GS | (stream << 8),
> +                                si_get_gs_wave_id(ctx));
> +       }
> +
>         if (!use_kill)
>                 lp_build_endif(&if_state);
>  }
> --
> 2.16.4
>
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