From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification "A program will fail to compile or link if any shader or stage contains two or more functions with the same name if the name is associated with a subroutine type."
Fixes: * no-overloads.vert Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109 Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com> --- src/compiler/glsl/linker.cpp | 40 ++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 3fde7e78d3..d0d017c7ff 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4639,6 +4639,45 @@ link_assign_subroutine_types(struct gl_shader_program *prog) } } +static void +verify_subroutine_associated_funcs(struct gl_shader_program *prog) +{ + unsigned mask = prog->data->linked_stages; + while (mask) { + const int i = u_bit_scan(&mask); + gl_program *p = prog->_LinkedShaders[i]->Program; + glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols; + + /* + * From OpenGL ES Shading Language 4.00 specification + * (6.1.2 Subroutines): + * "A program will fail to compile or link if any shader + * or stage contains two or more functions with the same + * name if the name is associated with a subroutine type." + */ + for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) { + unsigned definitions = 0; + char *name = p->sh.SubroutineFunctions[j].name; + ir_function *fn = symbols->get_function(name); + + /* Calculate number of function definitions with the same name */ + foreach_in_list(ir_function_signature, sig, &fn->signatures) { + if (sig->is_defined) + definitions++; + } + + if (definitions > 1) { + linker_error(prog, "%s shader contains %u function " + "definitions with name `%s', which is associated with" + " a subroutine type.\n", + _mesa_shader_stage_to_string(i), definitions, fn->name); + return; + } + } + } +} + + static void set_always_active_io(exec_list *ir, ir_variable_mode io_mode) { @@ -5024,6 +5063,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) check_explicit_uniform_locations(ctx, prog); link_assign_subroutine_types(prog); + verify_subroutine_associated_funcs(prog); if (!prog->data->LinkStatus) goto done; -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev