A ZPASS_DONE packet doesn't make sense for the compute queue. It will result in a gpu hang.
This change resolves a gpu hang for SteamVR+Vega. Cc: mesa-sta...@lists.freedesktop.org Fixes: 1f616a840eac02241c585d28e9dac8f19a297f39 "radv: emit a dummy ..." Signed-off-by: Andres Rodriguez <andre...@gmail.com> Reviewed-by: Dave Airlie <airl...@redhat.com> --- src/amd/vulkan/si_cmd_buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/amd/vulkan/si_cmd_buffer.c b/src/amd/vulkan/si_cmd_buffer.c index 7ff1717022d..e5bc151f64b 100644 --- a/src/amd/vulkan/si_cmd_buffer.c +++ b/src/amd/vulkan/si_cmd_buffer.c @@ -683,7 +683,7 @@ void si_cs_emit_write_event_eop(struct radeon_cmdbuf *cs, * counters) must immediately precede every timestamp event to * prevent a GPU hang on GFX9. */ - if (chip_class == GFX9) { + if (chip_class == GFX9 && !is_mec) { radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 2, 0)); radeon_emit(cs, EVENT_TYPE(EVENT_TYPE_ZPASS_DONE) | EVENT_INDEX(1)); radeon_emit(cs, gfx9_eop_bug_va); -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev