On Thu, 12 Apr 2012 17:25:38 -0700, "Ian Romanick" <i...@freedesktop.org> wrote:
> From: Ian Romanick <ian.d.roman...@intel.com>
> 
> The spec requires that samplers be initialized to 0.  Since this
> differs from the 1-to-1 mapping of samplers to texture units assumed
> by ARB assembly shaders (and the gl_program structure), be sure to
> propagate this date from the gl_shader_program to the gl_program.

s/date/data/

otherwise,

Reviewed-by: Eric Anholt <e...@anholt.net>

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