The hardware path doesn't support resolving layers, for both
source and destination images.

This fixes a reflection issue when MSAA is enabled which
affects GTA V and probably DIRT3.

CC: <mesa-sta...@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107786
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/vulkan/radv_meta_resolve.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_meta_resolve.c 
b/src/amd/vulkan/radv_meta_resolve.c
index 309c7a5be0..7ce36b1df6 100644
--- a/src/amd/vulkan/radv_meta_resolve.c
+++ b/src/amd/vulkan/radv_meta_resolve.c
@@ -346,7 +346,8 @@ static void radv_pick_resolve_method_images(struct 
radv_image *src_image,
                *method = RESOLVE_COMPUTE;
        else if (vk_format_is_int(src_image->vk_format))
                *method = RESOLVE_COMPUTE;
-       else if (src_image->info.array_size > 1)
+       else if (src_image->info.array_size > 1 ||
+                dest_image->info.array_size > 1)
                *method = RESOLVE_COMPUTE;
        
        if (radv_layout_dcc_compressed(dest_image, dest_image_layout, 
queue_mask)) {
-- 
2.19.0

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