The hardware path doesn't support resolving layers, for both source and destination images.
This fixes a reflection issue when MSAA is enabled which affects GTA V and probably DIRT3. CC: <mesa-sta...@lists.freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107786 Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_meta_resolve.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/amd/vulkan/radv_meta_resolve.c b/src/amd/vulkan/radv_meta_resolve.c index 309c7a5be0..7ce36b1df6 100644 --- a/src/amd/vulkan/radv_meta_resolve.c +++ b/src/amd/vulkan/radv_meta_resolve.c @@ -346,7 +346,8 @@ static void radv_pick_resolve_method_images(struct radv_image *src_image, *method = RESOLVE_COMPUTE; else if (vk_format_is_int(src_image->vk_format)) *method = RESOLVE_COMPUTE; - else if (src_image->info.array_size > 1) + else if (src_image->info.array_size > 1 || + dest_image->info.array_size > 1) *method = RESOLVE_COMPUTE; if (radv_layout_dcc_compressed(dest_image, dest_image_layout, queue_mask)) { -- 2.19.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev