Probably there should be some much more complex conditions for doing that, but as initial solution...
On Wed, Sep 19, 2018 at 6:55 PM, Sergii Romantsov < sergii.romant...@gmail.com> wrote: > On Skylake enabling of ForceThreadDispatchEnable causes gpu-hang. > > CC: Jason Ekstrand <jason.ekstr...@intel.com> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107941 > Fixes: 79270d2140ec (anv: Stop setting 3DSTATE_PS_EXTRA:: > PixelShaderHasUAV) > Signed-off-by: Sergii Romantsov <sergii.romant...@globallogic.com> > --- > src/intel/vulkan/genX_pipeline.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_ > pipeline.c > index 9595a71..bf5150d 100644 > --- a/src/intel/vulkan/genX_pipeline.c > +++ b/src/intel/vulkan/genX_pipeline.c > @@ -1462,7 +1462,8 @@ emit_3dstate_wm(struct anv_pipeline *pipeline, > struct anv_subpass *subpass, > * is 3DSTATE_PS_EXTRA::PixelShaderHasUAV which causes hangs on > BDW. > * Given two bad options, we choose the one which works. > */ > - if ((wm_prog_data->has_side_effects || wm_prog_data->uses_kill) > && > + if (!pipeline->device->info.is_skylake && > + (wm_prog_data->has_side_effects || wm_prog_data->uses_kill) > && > !has_color_buffer_write_enabled(pipeline, blend)) > wm.ForceThreadDispatchEnable = ForceON; > #endif > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > -- Sergii Romantsov GlobalLogic Inc. www.globallogic.com
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