https://bugs.freedesktop.org/show_bug.cgi?id=107765

Timothy Arceri <t_arc...@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEEDINFO                    |NEW

--- Comment #3 from Timothy Arceri <t_arc...@yahoo.com.au> ---
Ok I now see the crash when replaying a renderdoc capture on a 64-bit version
of RADV (its possible I messed up my 32 RADV build or forgot to enable a debug
build).

I've uploaded the capture to google driver [1]. The capture was taken from the
benchmark where there are some rendering issues. Anyway the trace should be
enough for others to reproduce this issue without access to the game (note
rendedoc build from git required).

Seems we get to:

uint32_t radv_translate_colorformat(VkFormat format)

  ...

        case 3:
                if (HAS_SIZE(5,6,5,0)) {
                        return V_028C70_COLOR_5_6_5;
                } else if (HAS_SIZE(32,8,24,0)) {
                        return V_028C70_COLOR_X24_8_32_FLOAT;
                }
                break;

And fall through to:

return V_028C70_COLOR_INVALID;

[1]
https://drive.google.com/file/d/1OvISgWIHv4_Y7MkWX8U-c6b0DAojbo4Y/view?usp=sharing

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