Hello,

Thanks a lot for reviewing and testing on CI.
I will send new patch as soon as fix all these issues.

Regards,
Andrii.

On Thu, Sep 13, 2018 at 2:32 PM Tapani Pälli <tapani.pa...@intel.com> wrote:

>
>
> On 09/07/2018 03:25 PM, andrey simiklit wrote:
> > Hi all,
> >
> > Could somebody run it on CI to confirm that this patch fixes one test
> > and not add regressions or maybe even take a look at this patch)
>
> CI reports failures in following conformance test:
>
> KHR-GL46.enhanced_layouts.varying_structure_locations
>
> As example:
>
> --- 8< ---
> Test case (float) failed.
> FAILURE. Test case: mat2. Inspection of separable draw program interface
> failed:
> Failed to query program for varying: single. Reason:
> GetProgramResourceiv: glGetError() returned GL_INVALID_VALUE at
> gl4cEnhancedLayoutsTests.cpp:3073
> Failed to query program for varying: array. Reason:
> GetProgramResourceiv: glGetError() returned GL_INVALID_VALUE at
> gl4cEnhancedLayoutsTests.cpp:3073
> --- 8< ---
>
> There are similar/same failures for each glsl type.
>
> Please find couple of small review notes below.
>
> > Regards,
> > Andrii.
> >
> > On Fri, Aug 31, 2018 at 5:13 PM <asimiklit.w...@gmail.com
> > <mailto:asimiklit.w...@gmail.com>> wrote:
> >
> >     From: Andrii Simiklit <andrii.simik...@globallogic.com
> >     <mailto:andrii.simik...@globallogic.com>>
> >
> >     It fixes a bit incorrectly implemented ARB_program_interface_query.
> >     If input aoa element is unused in shader program
> >     the 'glGetProgramResourceIndex' function shouldn't
> >     return a valid resource index for it according to:
> >     ARB_program_interface_query spec:
> >          " For an active variable declared as an array of an aggregate
> >     data type
> >              (structures or arrays), a separate entry will be generated
> >     for each
> >              active array element"
> >
> >     Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92822
> >     Signed-off-by: Andrii Simiklit <andrii.simik...@globallogic.com
> >     <mailto:andrii.simik...@globallogic.com>>
> >     ---
> >       src/compiler/Makefile.sources                      |   4 +-
> >       .../glsl/ir_collect_active_aoa_elements.cpp        | 148
> >     +++++++++++++++++++++
> >       src/compiler/glsl/ir_collect_active_aoa_elements.h |  49 +++++++
> >       src/compiler/glsl/linker.cpp                       |  75
> +++++++++--
> >       src/compiler/glsl/meson.build                      |   2 +
> >       5 files changed, 265 insertions(+), 13 deletions(-)
> >       create mode 100644
> >     src/compiler/glsl/ir_collect_active_aoa_elements.cpp
> >       create mode 100644
> src/compiler/glsl/ir_collect_active_aoa_elements.h
> >
> >     diff --git a/src/compiler/Makefile.sources
> >     b/src/compiler/Makefile.sources
> >     index d3b0656..a2ba3e3 100644
> >     --- a/src/compiler/Makefile.sources
> >     +++ b/src/compiler/Makefile.sources
> >     @@ -154,7 +154,9 @@ LIBGLSL_FILES = \
> >              glsl/serialize.cpp \
> >              glsl/serialize.h \
> >              glsl/string_to_uint_map.cpp \
> >     -       glsl/string_to_uint_map.h
> >     +       glsl/string_to_uint_map.h \
> >     +       glsl/ir_collect_active_aoa_elements.cpp \
> >     +       glsl/ir_collect_active_aoa_elements.h
> >
> >       LIBGLSL_SHADER_CACHE_FILES = \
> >              glsl/shader_cache.cpp \
> >     diff --git a/src/compiler/glsl/ir_collect_active_aoa_elements.cpp
> >     b/src/compiler/glsl/ir_collect_active_aoa_elements.cpp
> >     new file mode 100644
> >     index 0000000..50042c7
> >     --- /dev/null
> >     +++ b/src/compiler/glsl/ir_collect_active_aoa_elements.cpp
> >     @@ -0,0 +1,148 @@
> >     +/*
> >     + * Copyright © 2018 Intel Corporation
> >     + *
> >     + * Permission is hereby granted, free of charge, to any person
> >     obtaining a
> >     + * copy of this software and associated documentation files (the
> >     "Software"),
> >     + * to deal in the Software without restriction, including without
> >     limitation
> >     + * the rights to use, copy, modify, merge, publish, distribute,
> >     sublicense,
> >     + * and/or sell copies of the Software, and to permit persons to
> >     whom the
> >     + * Software is furnished to do so, subject to the following
> conditions:
> >     + *
> >     + * The above copyright notice and this permission notice (including
> >     the next
> >     + * paragraph) shall be included in all copies or substantial
> >     portions of the
> >     + * Software.
> >     + *
> >     + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> >     EXPRESS OR
> >     + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> >     MERCHANTABILITY,
> >     + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO
> >     EVENT SHALL
> >     + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
> >     DAMAGES OR OTHER
> >     + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> >     ARISING
> >     + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> OTHER
> >     + * DEALINGS IN THE SOFTWARE.
> >     + */
> >     +
> >     +#include "ir_collect_active_aoa_elements.h"
> >     +#include "program.h"
> >     +#include "linker_util.h"
> >     +#include "util/set.h"
> >     +#include "util/u_dynarray.h"
> >     +
> >     +namespace
> >     +{
> >     +    /***
> >     +     * Helps to collect the names of used aoa elements
> >     +     * to the accessed_elements set
> >     +     ***/
> >     +    struct elem_inserter
> >     +    {
> >     +        elem_inserter(struct set *accessed_elements_)
> >     +        : accessed_elements(accessed_elements_)
> >     +        {}
> >     +        void operator ()(const char *name)
> >     +        {
> >     +            if (NULL == _mesa_set_search(accessed_elements, name)) {
> >     +                _mesa_set_add(accessed_elements, name);
> >     +            }
> >     +        }
> >     +        struct set *accessed_elements;
> >     +    };
> >     +
> >     +    bool
> >     +    ir_is_array_deref(ir_rvalue *const ir)
> >     +    {
> >     +        return (ir_type_dereference_array == ir->ir_type);
> >     +    }
> >     +
> >     +    ir_variable *
> >     +    base_ir_dereference_var(ir_dereference_array *const ir)
> >     +    {
> >     +        ir_dereference_array const *base_ir = ir;
> >     +        while (ir_type_dereference_array ==
> base_ir->array->ir_type) {
> >     +            base_ir = base_ir->array->as_dereference_array();
> >     +            assert(NULL != base_ir);
> >     +        }
> >     +
> >     +        ir_dereference_variable *const d =
> >     +            base_ir->array->as_dereference_variable();
> >     +        return (NULL == d) ? NULL : d->var;
> >     +    }
> >     +}
> >     +/**
> >     + * Helps to produce all combinations of used aoa elements
> >     + * for cases with constant and variable index.
> >     + **/
> >     +template <typename FunctorType>
> >     +inline void enumiramte_active_elements(void *memctx,
>
> enumerate
>
> >     +                                        ir_dereference_array
> **first,
> >     +                                        ir_dereference_array **item,
> >     +                                        const char
> *accessed_elem_name,
> >     +                                        FunctorType functor)
> >     +{
> >     +    if(item == (first - 1)) {
> >     +        functor(accessed_elem_name);
> >     +        return;
> >     +    }
> >     +
> >     +    ir_dereference_array *const deref = (*item);
> >     +    ir_constant const *const idx =
> deref->array_index->as_constant();
> >     +    if (NULL != idx) {
> >     +        const unsigned uidx = idx->get_uint_component(0U);
> >     +        char *elem = ralloc_asprintf(memctx, "%s[%u]",
> >     +                                    accessed_elem_name, uidx);
> >     +        enumiramte_active_elements(memctx, first, item - 1, elem,
> >     functor);
> >     +    }
> >     +    else {
> >     +        for (unsigned i = 0U; i < deref->type->length; ++i) {
> >     +            char *elem = ralloc_asprintf(memctx, "%s[%u]",
> >     +                                        accessed_elem_name, i);
> >     +            enumiramte_active_elements(memctx, first, item - 1,
> >     elem, functor);
> >     +        }
> >     +    }
> >     +}
> >     +
> >     +ir_visitor_status
> >     +ir_collect_active_aoa_elements::visit_enter(ir_dereference_array
> *ir)
> >     +{
> >     +    if (!ir_is_array_deref(ir->array))
> >     +        return visit_continue;
> >     +
> >     +    last_array_deref = ir;
> >     +    if (last_array_deref && last_array_deref->array == ir)
> >     +        return visit_continue;
> >     +
> >     +    ir_variable *const var = base_ir_dereference_var(ir);
> >     +    if (!var)
> >     +        return visit_continue;
> >     +
> >     +    struct util_dynarray indexes;
> >     +    util_dynarray_init(&indexes, NULL);
> >     +    /* The first element it is dereference
> >     +     * of regular array not aoa so skip it.
> >     +     * All the dereference which are stored in
> >     +     * the IR tree are storead as in the following instance:
> >     +     *
> >     +     * gl_Position = myarr[5][3][1];
> >     +     *
> >     +     * The first dereference will have an array_index =  [1]
> >     +     * The second dereference will have an array_index = [3]
> >     +     * The third dereference will have an array_index = [5]
> >     +     * So we need to traverse over the elements in the reverse
> >     direction
> >     +     * to enumerate all combinations of used aoa elements.
> >     +     */
> >     +    ir_rvalue *it = ir->array;
> >     +    while (ir_is_array_deref(it)) {
> >     +        ir_dereference_array *deref = it->as_dereference_array();
> >     +        assert(NULL != deref);
> >     +        assert(deref->array->type->is_array());
> >     +        util_dynarray_append(&indexes, ir_dereference_array*,
> deref);
> >     +        it = deref->array;
> >     +    }
> >     +    ir_dereference_array **last = util_dynarray_top_ptr(&indexes,
> >     +
> >     ir_dereference_array*);
> >     +    ir_dereference_array **first = util_dynarray_element(&indexes,
> >     +
> >     ir_dereference_array*, 0);
> >     +    enumiramte_active_elements(memctx, first, last, var->name,
> >     +                                elem_inserter(accessed_elements));
> >     +    util_dynarray_fini(&indexes);
> >     +    return visit_continue_with_parent;
> >     +}
> >     \ No newline at end of file
> >     diff --git a/src/compiler/glsl/ir_collect_active_aoa_elements.h
> >     b/src/compiler/glsl/ir_collect_active_aoa_elements.h
> >     new file mode 100644
> >     index 0000000..fb8a8cd
> >     --- /dev/null
> >     +++ b/src/compiler/glsl/ir_collect_active_aoa_elements.h
> >     @@ -0,0 +1,49 @@
> >     +/*
> >     + * Copyright © 2018 Intel Corporation
> >     + *
> >     + * Permission is hereby granted, free of charge, to any person
> >     obtaining a
> >     + * copy of this software and associated documentation files (the
> >     "Software"),
> >     + * to deal in the Software without restriction, including without
> >     limitation
> >     + * the rights to use, copy, modify, merge, publish, distribute,
> >     sublicense,
> >     + * and/or sell copies of the Software, and to permit persons to
> >     whom the
> >     + * Software is furnished to do so, subject to the following
> conditions:
> >     + *
> >     + * The above copyright notice and this permission notice (including
> >     the next
> >     + * paragraph) shall be included in all copies or substantial
> >     portions of the
> >     + * Software.
> >     + *
> >     + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> >     EXPRESS OR
> >     + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> >     MERCHANTABILITY,
> >     + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO
> >     EVENT SHALL
> >     + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
> >     DAMAGES OR OTHER
> >     + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> >     ARISING
> >     + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> OTHER
> >     + * DEALINGS IN THE SOFTWARE.
> >     + */
> >     +
> >     +#ifndef IR_COLLECT_ACTIVE_AOA_ELEMENTS_H
> >     +#define IR_COLLECT_ACTIVE_AOA_ELEMENTS_H
> >     +
> >     +#include "ir.h"
> >     +#include "util/hash_table.h"
> >     +
> >     +class ir_collect_active_aoa_elements : public
> ir_hierarchical_visitor {
> >     +public:
> >     +   ir_collect_active_aoa_elements(void *memctx_,
> >     +                                struct set *accessed_elements_)
> >     +      : memctx(memctx_),
> >     +      accessed_elements(accessed_elements_),
> >     +      last_array_deref(0)
> >     +   {
> >     +   }
> >     +   virtual ir_visitor_status visit_enter(ir_dereference_array *);
> >     +private:
> >     +   void *memctx;
> >     +   struct set *accessed_elements;
> >     +   /**
> >     +    * Used to prevent some redundant calculations.
> >     +    */
> >     +   ir_dereference_array *last_array_deref;
> >     +};
> >     +
> >     +#endif /* IR_COLLECT_ACTIVE_AOA_ELEMENTS_H */
> >     diff --git a/src/compiler/glsl/linker.cpp
> b/src/compiler/glsl/linker.cpp
> >     index f08971d..8159404 100644
> >     --- a/src/compiler/glsl/linker.cpp
> >     +++ b/src/compiler/glsl/linker.cpp
> >     @@ -84,6 +84,7 @@
> >       #include "builtin_functions.h"
> >       #include "shader_cache.h"
> >       #include "util/u_string.h"
> >     +#include "ir_collect_active_aoa_elements.h"
> >
> >       #include "main/imports.h"
> >       #include "main/shaderobj.h"
> >     @@ -93,6 +94,24 @@
> >
> >       namespace {
> >
> >     +struct set * find_active_aoa_elements(void *mem_ctx,
> >     +                    gl_linked_shader * linked_shader)
> >     +{
> >     +   struct set *active_aoa_elems =
> >     +                _mesa_set_create(mem_ctx, _mesa_key_hash_string,
> >     +                                 _mesa_key_string_equal);
> >     +   ir_collect_active_aoa_elements v(mem_ctx, active_aoa_elems);
> >     +   visit_list_elements(&v, linked_shader->ir);
> >     +#if 0
> >     +   set_entry *entry;
> >     +   /* Print the active array of arrays "aoa" elements */
> >     +   set_foreach(active_aoa_elems, entry)
> >     +   {
> >     +       fprintf(stderr, "used aoa element : %s\n", (const char
> >     *)entry->key);
> >     +   }
> >     +#endif
> >     +    return active_aoa_elems;
> >     +}
> >       struct find_variable {
> >          const char *name;
> >          bool found;
> >     @@ -3819,7 +3838,8 @@ add_shader_variable(const struct gl_context
> *ctx,
> >                           const char *name, const glsl_type *type,
> >                           bool use_implicit_location, int location,
> >                           bool inouts_share_location,
> >     -                    const glsl_type *outermost_struct_type = NULL)
> >     +                    const glsl_type *outermost_struct_type = NULL,
> >     +                    struct set *active_aoa_elems = NULL)
> >       {
> >          const glsl_type *interface_type = var->get_interface_type();
> >
> >     @@ -3881,7 +3901,8 @@ add_shader_variable(const struct gl_context
> *ctx,
> >                                         stage_mask, programInterface,
> >                                         var, field_name, field->type,
> >                                         use_implicit_location,
> >     field_location,
> >     -                                  false, outermost_struct_type))
> >     +                                  false, outermost_struct_type,
> >     +                                  NULL))
> >                   return false;
> >
> >                field_location +=
> field->type->count_attribute_slots(false);
> >     @@ -3908,17 +3929,36 @@ add_shader_variable(const struct gl_context
> >     *ctx,
> >             const struct glsl_type *array_type = type->fields.array;
> >             if (array_type->base_type == GLSL_TYPE_STRUCT ||
> >                 array_type->base_type == GLSL_TYPE_ARRAY) {
> >     +         const bool is_aoa = (array_type->fields.array->base_type ==
> >     +                                GLSL_TYPE_ARRAY);
>
>
> I think this should rather use "array_type->is_array_of_arrays()".
>
> Maybe this block here is related to the failures (?) I have a feeling
> that we are handling some resources as aoa resources that are not really
> aoa resources.
>
>
> >                unsigned elem_location = location;
> >                unsigned stride = inouts_share_location ? 0 :
> >
> array_type->count_attribute_slots(false);
> >                for (unsigned i = 0; i < type->length; i++) {
> >                   char *elem = ralloc_asprintf(shProg, "%s[%d]", name,
> i);
> >     -            if (!add_shader_variable(ctx, shProg, resource_set,
> >     -                                     stage_mask, programInterface,
> >     -                                     var, elem, array_type,
> >     -                                     use_implicit_location,
> >     elem_location,
> >     -                                     false, outermost_struct_type))
> >     -               return false;
> >     +            /*if next type has an array type
> >     +            * the aoa elem name is not completed yet
> >     +            * and we will just come here again
> >     +            **/
> >     +            const bool acceptable = is_aoa ||
> >     +                        /* if active_aoa_elems is NULL it will work
> >     as was */
> >     +                        !active_aoa_elems ||
> >     +                        /* if this aoa element is used
> >     +                        * it can be added as resource
> >     +                        * otherwise shouldn't be added
> >     +                        **/
> >     +                        _mesa_set_search(active_aoa_elems, elem) !=
> >     NULL;
> >     +
> >     +            if(acceptable)
> >     +            {
> >     +                if (!add_shader_variable(ctx, shProg, resource_set,
> >     +                                    stage_mask, programInterface,
> >     +                                    var, elem, array_type,
> >     +                                    use_implicit_location,
> >     elem_location,
> >     +                                    false, outermost_struct_type,
> >     +                                    active_aoa_elems))
> >     +                    return false;
> >     +            }
> >                   elem_location += stride;
> >                }
> >                return true;
> >     @@ -3964,7 +4004,8 @@ static bool
> >       add_interface_variables(const struct gl_context *ctx,
> >                               struct gl_shader_program *shProg,
> >                               struct set *resource_set,
> >     -                        unsigned stage, GLenum programInterface)
> >     +                        unsigned stage, GLenum programInterface,
> >     +                        struct set *active_aoa_elems)
> >       {
> >          exec_list *ir = shProg->_LinkedShaders[stage]->ir;
> >
> >     @@ -4017,7 +4058,9 @@ add_interface_variables(const struct
> >     gl_context *ctx,
> >                                      1 << stage, programInterface,
> >                                      var, var->name, var->type,
> >     vs_input_or_fs_output,
> >                                      var->data.location - loc_bias,
> >     -                               inout_has_same_location(var, stage)))
> >     +                               inout_has_same_location(var, stage),
> >     +                               NULL,
> >     +                               active_aoa_elems))
> >                return false;
> >          }
> >          return true;
> >     @@ -4354,15 +4397,22 @@ build_program_resource_list(struct
> >     gl_context *ctx,
> >          if (!add_fragdata_arrays(ctx, shProg, resource_set))
> >             return;
> >
> >     +   // temporary mem context for program res building
> >     +   void *res_build_mem_ctx = ralloc_context(NULL);
> >     +   struct set *active_aoa_elems =
> >     find_active_aoa_elements(res_build_mem_ctx,
> >     +
> >     shProg->_LinkedShaders[input_stage]);
> >          /* Add inputs and outputs to the resource list. */
> >          if (!add_interface_variables(ctx, shProg, resource_set,
> >     -                                input_stage, GL_PROGRAM_INPUT))
> >     +                                input_stage, GL_PROGRAM_INPUT,
> >     +                                active_aoa_elems))
> >             return;
> >
> >          if (!add_interface_variables(ctx, shProg, resource_set,
> >     -                                output_stage, GL_PROGRAM_OUTPUT))
> >     +                                output_stage, GL_PROGRAM_OUTPUT,
> >     +                                active_aoa_elems))
> >             return;
> >
> >     +
> >          if (shProg->last_vert_prog) {
> >             struct gl_transform_feedback_info *linked_xfb =
> >                shProg->last_vert_prog->sh.LinkedTransformFeedback;
> >     @@ -4477,6 +4527,7 @@ build_program_resource_list(struct gl_context
> >     *ctx,
> >          }
> >
> >          _mesa_set_destroy(resource_set, NULL);
> >     +   ralloc_free(res_build_mem_ctx);
> >       }
> >
> >       /**
> >     diff --git a/src/compiler/glsl/meson.build
> >     b/src/compiler/glsl/meson.build
> >     index 7e4dd29..fffae24 100644
> >     --- a/src/compiler/glsl/meson.build
> >     +++ b/src/compiler/glsl/meson.build
> >     @@ -198,6 +198,8 @@ files_libglsl = files(
> >         'serialize.h',
> >         'shader_cache.cpp',
> >         'shader_cache.h',
> >     +  'ir_collect_active_aoa_elements.cpp',
> >     +  'ir_collect_active_aoa_elements.h',
> >       )
> >
> >       files_libglsl_standalone = files(
> >     --
> >     2.7.4
> >
>
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to