Indirect descriptors only need one entry, we don't have to
emit a location for every descriptors.

Fixes GPU hangs with new CTS:
dEQP-VK.binding_model.descriptorset_random.*

CC: 18.2 <mesa-sta...@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/vulkan/radv_nir_to_llvm.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/amd/vulkan/radv_nir_to_llvm.c 
b/src/amd/vulkan/radv_nir_to_llvm.c
index 84c8d2461c7..818229659d5 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -811,7 +811,6 @@ set_global_input_locs(struct radv_shader_context *ctx, 
gl_shader_stage stage,
                for (unsigned i = 0; i < num_sets; ++i) {
                        if ((ctx->shader_info->info.desc_set_used_mask & (1 << 
i)) &&
                            ctx->options->layout->set[i].layout->shader_stages 
& stage_mask) {
-                               set_loc_desc(ctx, i, user_sgpr_idx, true);
                                ctx->descriptor_sets[i] =
                                        ac_build_load_to_sgpr(&ctx->ac,
                                                              desc_sets,
-- 
2.19.0

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