Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Fri, Sep 7, 2018 at 6:21 PM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > This removes duplicate tests from gl_core_functions_possible > that are already covered by common_desktop_functions_possible. > --- > src/mesa/main/tests/dispatch_sanity.cpp | 265 ------------------------ > 1 file changed, 265 deletions(-) > > diff --git a/src/mesa/main/tests/dispatch_sanity.cpp > b/src/mesa/main/tests/dispatch_sanity.cpp > index 449dd3652cc..63c687c46fc 100644 > --- a/src/mesa/main/tests/dispatch_sanity.cpp > +++ b/src/mesa/main/tests/dispatch_sanity.cpp > @@ -1681,271 +1681,6 @@ const struct function > gl_compatibility_functions_possible[] = { > }; > > const struct function gl_core_functions_possible[] = { > - /* GL 3.2 */ > - { "glFramebufferTexture", 32, -1 }, > - > - /* GL 4.3 */ > - { "glIsRenderbuffer", 43, -1 }, > - { "glBindRenderbuffer", 43, -1 }, > - { "glDeleteRenderbuffers", 43, -1 }, > - { "glGenRenderbuffers", 43, -1 }, > - { "glRenderbufferStorage", 43, -1 }, > - { "glGetRenderbufferParameteriv", 43, -1 }, > - { "glIsFramebuffer", 43, -1 }, > - { "glBindFramebuffer", 43, -1 }, > - { "glDeleteFramebuffers", 43, -1 }, > - { "glGenFramebuffers", 43, -1 }, > - { "glCheckFramebufferStatus", 43, -1 }, > - { "glFramebufferTexture1D", 43, -1 }, > - { "glFramebufferTexture2D", 43, -1 }, > - { "glFramebufferTexture3D", 43, -1 }, > - { "glFramebufferRenderbuffer", 43, -1 }, > - { "glGetFramebufferAttachmentParameteriv", 43, -1 }, > - { "glGenerateMipmap", 43, -1 }, > - { "glBlitFramebuffer", 43, -1 }, > - { "glRenderbufferStorageMultisample", 43, -1 }, > - { "glFramebufferTextureLayer", 43, -1 }, > - { "glMapBufferRange", 43, -1 }, > - { "glFlushMappedBufferRange", 43, -1 }, > - { "glBindVertexArray", 43, -1 }, > - { "glDeleteVertexArrays", 43, -1 }, > - { "glGenVertexArrays", 43, -1 }, > - { "glIsVertexArray", 43, -1 }, > - { "glGetUniformIndices", 43, -1 }, > - { "glGetActiveUniformsiv", 43, -1 }, > - { "glGetActiveUniformName", 43, -1 }, > - { "glGetUniformBlockIndex", 43, -1 }, > - { "glGetActiveUniformBlockiv", 43, -1 }, > - { "glGetActiveUniformBlockName", 43, -1 }, > - { "glUniformBlockBinding", 43, -1 }, > - { "glCopyBufferSubData", 43, -1 }, > - { "glDrawElementsBaseVertex", 43, -1 }, > - { "glDrawRangeElementsBaseVertex", 43, -1 }, > - { "glDrawElementsInstancedBaseVertex", 43, -1 }, > - { "glMultiDrawElementsBaseVertex", 43, -1 }, > - { "glProvokingVertex", 43, -1 }, > - { "glFenceSync", 43, -1 }, > - { "glIsSync", 43, -1 }, > - { "glDeleteSync", 43, -1 }, > - { "glClientWaitSync", 43, -1 }, > - { "glWaitSync", 43, -1 }, > - { "glGetInteger64v", 43, -1 }, > - { "glGetSynciv", 43, -1 }, > - { "glTexImage2DMultisample", 43, -1 }, > - { "glTexImage3DMultisample", 43, -1 }, > - { "glGetMultisamplefv", 43, -1 }, > - { "glSampleMaski", 43, -1 }, > - { "glBlendEquationiARB", 43, -1 }, > - { "glBlendEquationSeparateiARB", 43, -1 }, > - { "glBlendFunciARB", 43, -1 }, > - { "glBlendFuncSeparateiARB", 43, -1 }, > - { "glMinSampleShadingARB", 43, -1 }, // XXX: Add to xml > -// { "glNamedStringARB", 43, -1 }, // XXX: Add to xml > -// { "glDeleteNamedStringARB", 43, -1 }, // XXX: Add to xml > -// { "glCompileShaderIncludeARB", 43, -1 }, // XXX: Add to xml > -// { "glIsNamedStringARB", 43, -1 }, // XXX: Add to xml > -// { "glGetNamedStringARB", 43, -1 }, // XXX: Add to xml > -// { "glGetNamedStringivARB", 43, -1 }, // XXX: Add to xml > - { "glBindFragDataLocationIndexed", 43, -1 }, > - { "glGetFragDataIndex", 43, -1 }, > - { "glGenSamplers", 43, -1 }, > - { "glDeleteSamplers", 43, -1 }, > - { "glIsSampler", 43, -1 }, > - { "glBindSampler", 43, -1 }, > - { "glSamplerParameteri", 43, -1 }, > - { "glSamplerParameteriv", 43, -1 }, > - { "glSamplerParameterf", 43, -1 }, > - { "glSamplerParameterfv", 43, -1 }, > - { "glSamplerParameterIiv", 43, -1 }, > - { "glSamplerParameterIuiv", 43, -1 }, > - { "glGetSamplerParameteriv", 43, -1 }, > - { "glGetSamplerParameterIiv", 43, -1 }, > - { "glGetSamplerParameterfv", 43, -1 }, > - { "glGetSamplerParameterIuiv", 43, -1 }, > - { "glQueryCounter", 43, -1 }, > - { "glGetQueryObjecti64v", 43, -1 }, > - { "glGetQueryObjectui64v", 43, -1 }, > - { "glVertexP2ui", 43, -1 }, > - { "glVertexP2uiv", 43, -1 }, > - { "glVertexP3ui", 43, -1 }, > - { "glVertexP3uiv", 43, -1 }, > - { "glVertexP4ui", 43, -1 }, > - { "glVertexP4uiv", 43, -1 }, > - { "glTexCoordP1ui", 43, -1 }, > - { "glTexCoordP1uiv", 43, -1 }, > - { "glTexCoordP2ui", 43, -1 }, > - { "glTexCoordP2uiv", 43, -1 }, > - { "glTexCoordP3ui", 43, -1 }, > - { "glTexCoordP3uiv", 43, -1 }, > - { "glTexCoordP4ui", 43, -1 }, > - { "glTexCoordP4uiv", 43, -1 }, > - { "glMultiTexCoordP1ui", 43, -1 }, > - { "glMultiTexCoordP1uiv", 43, -1 }, > - { "glMultiTexCoordP2ui", 43, -1 }, > - { "glMultiTexCoordP2uiv", 43, -1 }, > - { "glMultiTexCoordP3ui", 43, -1 }, > - { "glMultiTexCoordP3uiv", 43, -1 }, > - { "glMultiTexCoordP4ui", 43, -1 }, > - { "glMultiTexCoordP4uiv", 43, -1 }, > - { "glNormalP3ui", 43, -1 }, > - { "glNormalP3uiv", 43, -1 }, > - { "glColorP3ui", 43, -1 }, > - { "glColorP3uiv", 43, -1 }, > - { "glColorP4ui", 43, -1 }, > - { "glColorP4uiv", 43, -1 }, > - { "glVertexAttribP1ui", 43, -1 }, > - { "glVertexAttribP1uiv", 43, -1 }, > - { "glVertexAttribP2ui", 43, -1 }, > - { "glVertexAttribP2uiv", 43, -1 }, > - { "glVertexAttribP3ui", 43, -1 }, > - { "glVertexAttribP3uiv", 43, -1 }, > - { "glVertexAttribP4ui", 43, -1 }, > - { "glVertexAttribP4uiv", 43, -1 }, > - { "glDrawArraysIndirect", 43, -1 }, > - { "glDrawElementsIndirect", 43, -1 }, > - > - { "glBindTransformFeedback", 43, -1 }, > - { "glDeleteTransformFeedbacks", 43, -1 }, > - { "glGenTransformFeedbacks", 43, -1 }, > - { "glIsTransformFeedback", 43, -1 }, > - { "glPauseTransformFeedback", 43, -1 }, > - { "glResumeTransformFeedback", 43, -1 }, > - { "glDrawTransformFeedback", 43, -1 }, > - { "glDrawTransformFeedbackStream", 43, -1 }, > - { "glBeginQueryIndexed", 43, -1 }, > - { "glEndQueryIndexed", 43, -1 }, > - { "glGetQueryIndexediv", 43, -1 }, > - { "glReleaseShaderCompiler", 43, -1 }, > - { "glShaderBinary", 43, -1 }, > - { "glGetShaderPrecisionFormat", 43, -1 }, > - { "glDepthRangef", 43, -1 }, > - { "glClearDepthf", 43, -1 }, > - { "glGetProgramBinary", 43, -1 }, > - { "glProgramBinary", 43, -1 }, > - { "glProgramParameteri", 43, -1 }, > - { "glUseProgramStages", 43, -1 }, > - { "glActiveShaderProgram", 43, -1 }, > - { "glCreateShaderProgramv", 43, -1 }, > - { "glBindProgramPipeline", 43, -1 }, > - { "glDeleteProgramPipelines", 43, -1 }, > - { "glGenProgramPipelines", 43, -1 }, > - { "glIsProgramPipeline", 43, -1 }, > - { "glGetProgramPipelineiv", 43, -1 }, > - { "glProgramUniform1i", 43, -1 }, > - { "glProgramUniform1iv", 43, -1 }, > - { "glProgramUniform1f", 43, -1 }, > - { "glProgramUniform1fv", 43, -1 }, > - { "glProgramUniform1d", 40, -1 }, > - { "glProgramUniform1dv", 40, -1 }, > - { "glProgramUniform1ui", 43, -1 }, > - { "glProgramUniform1uiv", 43, -1 }, > - { "glProgramUniform2i", 43, -1 }, > - { "glProgramUniform2iv", 43, -1 }, > - { "glProgramUniform2f", 43, -1 }, > - { "glProgramUniform2fv", 43, -1 }, > - { "glProgramUniform2d", 40, -1 }, > - { "glProgramUniform2dv", 40, -1 }, > - { "glProgramUniform2ui", 43, -1 }, > - { "glProgramUniform2uiv", 43, -1 }, > - { "glProgramUniform3i", 43, -1 }, > - { "glProgramUniform3iv", 43, -1 }, > - { "glProgramUniform3f", 43, -1 }, > - { "glProgramUniform3fv", 43, -1 }, > - { "glProgramUniform3d", 40, -1 }, > - { "glProgramUniform3dv", 40, -1 }, > - { "glProgramUniform3ui", 43, -1 }, > - { "glProgramUniform3uiv", 43, -1 }, > - { "glProgramUniform4i", 43, -1 }, > - { "glProgramUniform4iv", 43, -1 }, > - { "glProgramUniform4f", 43, -1 }, > - { "glProgramUniform4fv", 43, -1 }, > - { "glProgramUniform4d", 40, -1 }, > - { "glProgramUniform4dv", 40, -1 }, > - { "glProgramUniform4ui", 43, -1 }, > - { "glProgramUniform4uiv", 43, -1 }, > - { "glProgramUniformMatrix2fv", 43, -1 }, > - { "glProgramUniformMatrix3fv", 43, -1 }, > - { "glProgramUniformMatrix4fv", 43, -1 }, > - { "glProgramUniformMatrix2dv", 40, -1 }, > - { "glProgramUniformMatrix3dv", 40, -1 }, > - { "glProgramUniformMatrix4dv", 40, -1 }, > - { "glProgramUniformMatrix2x3fv", 43, -1 }, > - { "glProgramUniformMatrix3x2fv", 43, -1 }, > - { "glProgramUniformMatrix2x4fv", 43, -1 }, > - { "glProgramUniformMatrix4x2fv", 43, -1 }, > - { "glProgramUniformMatrix3x4fv", 43, -1 }, > - { "glProgramUniformMatrix4x3fv", 43, -1 }, > - { "glProgramUniformMatrix2x3dv", 40, -1 }, > - { "glProgramUniformMatrix3x2dv", 40, -1 }, > - { "glProgramUniformMatrix2x4dv", 40, -1 }, > - { "glProgramUniformMatrix4x2dv", 40, -1 }, > - { "glProgramUniformMatrix3x4dv", 40, -1 }, > - { "glProgramUniformMatrix4x3dv", 40, -1 }, > - { "glValidateProgramPipeline", 43, -1 }, > - { "glGetProgramPipelineInfoLog", 43, -1 }, > - > -// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml > - > - { "glDrawArraysInstancedBaseInstance", 43, -1 }, > - { "glDrawElementsInstancedBaseInstance", 43, -1 }, > - { "glDrawElementsInstancedBaseVertexBaseInstance", 43, -1 }, > - { "glDrawTransformFeedbackInstanced", 43, -1 }, > - { "glDrawTransformFeedbackStreamInstanced", 43, -1 }, > - { "glGetActiveAtomicCounterBufferiv", 43, -1 }, > - { "glBindImageTexture", 43, -1 }, > - { "glMemoryBarrier", 43, -1 }, > - { "glTexStorage1D", 43, -1 }, > - { "glTexStorage2D", 43, -1 }, > - { "glTexStorage3D", 43, -1 }, > - { "glTextureStorage1DEXT", 43, -1 }, > - { "glTextureStorage2DEXT", 43, -1 }, > - { "glTextureStorage3DEXT", 43, -1 }, > - { "glClearBufferData", 43, -1 }, > - { "glClearBufferSubData", 43, -1 }, > -// { "glClearNamedBufferDataEXT", 43, -1 }, // XXX: Add to xml > -// { "glClearNamedBufferSubDataEXT", 43, -1 }, // XXX: Add to xml > - { "glCopyImageSubData", 43, -1 }, > - { "glTextureView", 43, -1 }, > - { "glBindVertexBuffer", 43, -1 }, > - { "glVertexAttribFormat", 43, -1 }, > - { "glVertexAttribIFormat", 43, -1 }, > - { "glVertexAttribBinding", 43, -1 }, > - { "glVertexBindingDivisor", 43, -1 }, > -// { "glVertexArrayBindVertexBufferEXT", 43, -1 }, // XXX: Add to xml > -// { "glVertexArrayVertexAttribFormatEXT", 43, -1 }, // XXX: Add to xml > -// { "glVertexArrayVertexAttribIFormatEXT", 43, -1 }, // XXX: Add to xml > -// { "glVertexArrayVertexAttribLFormatEXT", 43, -1 }, // XXX: Add to xml > -// { "glVertexArrayVertexAttribBindingEXT", 43, -1 }, // XXX: Add to xml > -// { "glVertexArrayVertexBindingDivisorEXT", 43, -1 }, // XXX: Add to xml > -// { "glFramebufferParameteri", 43, -1 }, // XXX: Add to xml > -// { "glGetFramebufferParameteriv", 43, -1 }, // XXX: Add to xml > -// { "glNamedFramebufferParameteriEXT", 43, -1 }, // XXX: Add to xml > -// { "glGetNamedFramebufferParameterivEXT", 43, -1 }, // XXX: Add to xml > -// { "glGetInternalformati64v", 43, -1 }, // XXX: Add to xml > - { "glInvalidateTexSubImage", 43, -1 }, > - { "glInvalidateTexImage", 43, -1 }, > - { "glInvalidateBufferSubData", 43, -1 }, > - { "glInvalidateBufferData", 43, -1 }, > - { "glInvalidateFramebuffer", 43, -1 }, > - { "glInvalidateSubFramebuffer", 43, -1 }, > - { "glMultiDrawArraysIndirect", 43, -1 }, > - { "glMultiDrawElementsIndirect", 43, -1 }, > - { "glGetProgramInterfaceiv", 43, -1 }, > - { "glGetProgramResourceIndex", 43, -1 }, > - { "glGetProgramResourceName", 43, -1 }, > - { "glGetProgramResourceiv", 43, -1 }, > - { "glGetProgramResourceLocation", 43, -1 }, > - { "glGetProgramResourceLocationIndex", 43, -1 }, > -// { "glShaderStorageBlockBinding", 43, -1 }, // XXX: Add to xml > -// { "glTextureBufferRangeEXT", 43, -1 }, // XXX: Add to xml > - { "glTexStorage2DMultisample", 43, -1 }, > - { "glTexStorage3DMultisample", 43, -1 }, > -// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml > -// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml > - > -/* GL 4.5 */ > - { "glMemoryBarrierByRegion", 45, -1 }, > - > /* GL_ARB_ES3_2_compatibility */ > { "glPrimitiveBoundingBoxARB", 45, -1 }, > > -- > 2.17.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev