On Sun, Sep 9, 2018 at 3:19 PM, Axel Davy <davyax...@gmail.com> wrote: > Tests showed Intel on windows does always clamp > RCP, RSQ and LOG (thus preventing inf/nan generation), > for all shader versions (some vendor behaviours vary > with shader versions).
By the way, this happens because on Intel, the ALU is put into a special mode where it just doesn't generate NaN's at all under any conditions. I don't think that other vendors operate this way. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev