On 07/09/2018 16:32, Ilia Mirkin wrote:
On Fri, Sep 7, 2018 at 11:09 AM, Danylo Piliaiev
<danylo.pilia...@gmail.com> wrote:
On 9/7/18 5:48 PM, Ilia Mirkin wrote:
On Fri, Sep 7, 2018 at 10:41 AM, Danylo Piliaiev
<danylo.pilia...@gmail.com> wrote:
Comment for array_len field states:
"Indicates the number of array elements starting at
Base Array Layer."
And most usages of array_len expect it to be equal or less than
total layers - base layer
Fixes: 5a8c8903
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856
Signed-off-by: Danylo Piliaiev <danylo.pilia...@globallogic.com>
---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 42af41aca3..6adf4a5836 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -1539,6 +1539,8 @@ update_image_surface(struct brw_context *brw,
} else {
struct intel_texture_object *intel_obj =
intel_texture_object(obj);
struct intel_mipmap_tree *mt = intel_obj->mt;
+
+ const unsigned base_layer = obj->MinLayer + u->_Layer;
const unsigned num_layers = u->Layered ?
get_image_num_layers(mt, obj->Target, u->Level) : 1;
@@ -1546,8 +1548,8 @@ update_image_surface(struct brw_context *brw,
.format = format,
.base_level = obj->MinLevel + u->Level,
.levels = 1,
- .base_array_layer = obj->MinLayer + u->_Layer,
- .array_len = num_layers,
+ .base_array_layer = base_layer,
+ .array_len = num_layers - base_layer,
See above - num_layers can be 1 if the image isn't bound as a layered
image. But base layer can be whatever -- so this will end up as
negative. I think the adjustment needs to be done only for the
u->Layered case.
Oh, I see it now, thanks! Unless Lionel's patch for this issue is better
I'll send v2 of my patch.
I believe yours is much closer to right. Lionel's was conceptually
wrong. (Or I'm the one who's confused - reminder - I'm not an Intel
driver developer, and ultimately won't approve or reject your patches.
But I will point out things that I think are off.)
-ilia
_
Yep, looks like I don't really understand the relationship between LOD,
depth and layers...
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