Sadly, there are no tests for this. Marek
On Thu, Aug 30, 2018 at 6:24 PM, Ian Romanick <i...@freedesktop.org> wrote: > This patch is > > Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > > Is there a piglit test? I wonder how many other glDeleteFoo functions > mishandle the id=0 case. :( > > On 08/30/2018 12:16 PM, Marek Olšák wrote: >> From: Marek Olšák <marek.ol...@amd.com> >> >> This fixes a firefox crash. >> >> Fixes: 781a78914c798dc64005b37c6ca1224ce06803fc >> --- >> src/mesa/main/arrayobj.c | 4 ++++ >> 1 file changed, 4 insertions(+) >> >> diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c >> index a23031fe182..6e0665c0e5d 100644 >> --- a/src/mesa/main/arrayobj.c >> +++ b/src/mesa/main/arrayobj.c >> @@ -1007,20 +1007,24 @@ _mesa_BindVertexArray(GLuint id) >> * >> * \param n Number of array objects to delete. >> * \param ids Array of \c n array object IDs. >> */ >> static void >> delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids) >> { >> GLsizei i; >> >> for (i = 0; i < n; i++) { >> + /* IDs equal to 0 should be silently ignored. */ >> + if (!ids[i]) >> + continue; >> + >> struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]); >> >> if (obj) { >> assert(obj->Name == ids[i]); >> >> /* If the array object is currently bound, the spec says "the >> binding >> * for that object reverts to zero and the default vertex array >> * becomes current." >> */ >> if (obj == ctx->Array.VAO) >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev