Hi Kevin, Could you also mark the extension as done in docs/features.txt? Otherwise the series looks good to me and with that tiny change it's Reviewed-by: Plamena Manolova < plamena.manol...@intel.com>
Thanks, Pam On Mon, Aug 27, 2018 at 9:56 AM <kevin.rogo...@intel.com> wrote: > From: Kevin Rogovin <kevin.rogo...@intel.com> > > INTEL_fragment_shader_ordering provides the ability for shaders > to issue a call to gaurnantee memory write operation ordering > of overlapping pixels or samples. In contrast to > ARB_fragment_shader_interlock, INTEL_fragment_shader_ordering > instead of defining a critical region (which must be in main() and > under no flow control) provides a single function that acts like > a memory barrier that can be called under any control flow. > > Kevin Rogovin (2): > mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering. > i965: Add INTEL_fragment_shader_ordering support. > > docs/relnotes/18.3.0.html | 1 + > src/compiler/glsl/builtin_functions.cpp | 17 +++++++++++++++++ > src/compiler/glsl/glsl_parser_extras.cpp | 1 + > src/compiler/glsl/glsl_parser_extras.h | 2 ++ > src/compiler/glsl/glsl_to_nir.cpp | 6 ++++++ > src/compiler/glsl/ir.h | 1 + > src/compiler/nir/nir_intrinsics.py | 1 + > src/intel/compiler/brw_fs_nir.cpp | 1 + > src/mesa/drivers/dri/i965/intel_extensions.c | 1 + > src/mesa/main/extensions_table.h | 1 + > src/mesa/main/mtypes.h | 1 + > 11 files changed, 33 insertions(+) > > -- > 2.17.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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