Jason Ekstrand <ja...@jlekstrand.net> writes:
> On Wed, Aug 15, 2018 at 4:57 PM Caio Marcelo de Oliveira Filho < > caio.olive...@intel.com> wrote: > >> Instead of doing this as part of the existing (local) copy prop vars >> pass. This is an intermediate step before changing both the dead >> write and the copy prop vars to act on the whole program instead of on >> local blocks. The nature of data we store and the way we iterate is >> different enough that would be awkward keeping those together. >> --- >> src/compiler/Makefile.sources | 1 + >> src/compiler/nir/meson.build | 1 + >> src/compiler/nir/nir.h | 2 + >> src/compiler/nir/nir_opt_dead_write_vars.c | 243 +++++++++++++++++++++ >> 4 files changed, 247 insertions(+) >> create mode 100644 src/compiler/nir/nir_opt_dead_write_vars.c >> >> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources >> index 27a54e0be09..fa93ad08a16 100644 >> --- a/src/compiler/Makefile.sources >> +++ b/src/compiler/Makefile.sources >> @@ -274,6 +274,7 @@ NIR_FILES = \ >> nir/nir_opt_cse.c \ >> nir/nir_opt_dce.c \ >> nir/nir_opt_dead_cf.c \ >> + nir/nir_opt_dead_write_vars.c \ >> nir/nir_opt_gcm.c \ >> nir/nir_opt_global_to_local.c \ >> nir/nir_opt_if.c \ >> diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build >> index 8708f9b069c..1c164a548a7 100644 >> --- a/src/compiler/nir/meson.build >> +++ b/src/compiler/nir/meson.build >> @@ -158,6 +158,7 @@ files_libnir = files( >> 'nir_opt_cse.c', >> 'nir_opt_dce.c', >> 'nir_opt_dead_cf.c', >> + 'nir_opt_dead_write_vars.c', >> 'nir_opt_gcm.c', >> 'nir_opt_global_to_local.c', >> 'nir_opt_if.c', >> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h >> index d0fa693884b..becf6e351c3 100644 >> --- a/src/compiler/nir/nir.h >> +++ b/src/compiler/nir/nir.h >> @@ -2968,6 +2968,8 @@ bool nir_opt_dce(nir_shader *shader); >> >> bool nir_opt_dead_cf(nir_shader *shader); >> >> +bool nir_opt_dead_write_vars(nir_shader *shader); >> + >> bool nir_opt_gcm(nir_shader *shader, bool value_number); >> >> bool nir_opt_if(nir_shader *shader); >> diff --git a/src/compiler/nir/nir_opt_dead_write_vars.c >> b/src/compiler/nir/nir_opt_dead_write_vars.c >> new file mode 100644 >> index 00000000000..822bfa5595d >> --- /dev/null >> +++ b/src/compiler/nir/nir_opt_dead_write_vars.c >> @@ -0,0 +1,243 @@ >> +/* >> + * Copyright © 2018 Intel Corporation >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without >> limitation >> + * the rights to use, copy, modify, merge, publish, distribute, >> sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom the >> + * Software is furnished to do so, subject to the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the >> next >> + * paragraph) shall be included in all copies or substantial portions of >> the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, >> EXPRESS OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF >> MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT >> SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >> OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >> DEALINGS >> + * IN THE SOFTWARE. >> + */ >> + >> +#include "nir.h" >> +#include "nir_builder.h" >> +#include "nir_deref.h" >> + >> +#include "util/u_dynarray.h" >> + >> +struct state { >> + void *mem_ctx; >> + >> + /* Maps nir_deref_instr to a corresponding nir_deref_path. Avoids >> + * rebuilding the paths for the same deref. */ >> + struct hash_table *paths; >> + void *path_lin_ctx; >> +}; >> + >> +static nir_deref_path * >> +get_path(struct state *state, nir_deref_instr *deref) >> +{ >> + struct hash_entry *entry = _mesa_hash_table_search(state->paths, >> deref); >> + if (!entry) { >> + nir_deref_path *path = linear_zalloc_child(state->path_lin_ctx, >> sizeof(nir_deref_path)); >> + nir_deref_path_init(path, deref, state->mem_ctx); >> + _mesa_hash_table_insert(state->paths, deref, path); >> + return path; >> + } else { >> + return entry->data; >> + } >> +} >> > > Do you have any proof that this actually helps? The deref_path stuff was > designed to be put on the stack and absolutely as efficient as possible. > In the common case of a deref chain with only a couple of elements, I would > expect to actually be more work to look it up in a hash table. > > >> + >> +/* Entry for unused_writes arrays. */ >> +struct write_entry { >> + /* If NULL indicates the entry is free to be reused. */ >> + nir_intrinsic_instr *intrin; >> + uintptr_t mask; >> + nir_deref_path *path; >> +}; >> + >> +static void >> +clear_unused_for_modes(struct util_dynarray *unused_writes, >> nir_variable_mode modes) >> +{ >> + util_dynarray_foreach(unused_writes, struct write_entry, entry) { >> + if (!entry->intrin) >> + continue; >> + nir_variable *var = entry->path->path[0]->var; >> + if (var->data.mode & modes) >> + entry->intrin = NULL; >> + } >> +} >> + >> +static void >> +clear_unused_for_src(struct util_dynarray *unused_writes, nir_deref_path >> *src_path) >> +{ >> + util_dynarray_foreach(unused_writes, struct write_entry, entry) { >> + if (!entry->intrin) >> + continue; >> + if (nir_compare_deref_paths(src_path, entry->path) & >> nir_derefs_may_alias_bit) >> + entry->intrin = NULL; >> + } >> +} >> + >> +static bool >> +update_unused_writes_with_dst(struct util_dynarray *unused_writes, >> + nir_intrinsic_instr *intrin, >> + nir_deref_path *dst_path, uintptr_t mask) >> +{ >> + /* If we see an empty entry, keep track of it for reuse later. */ >> + struct write_entry *empty_entry = NULL; >> + bool progress = false; >> + >> + /* Find writes that are unused and can be removed. */ >> + util_dynarray_foreach(unused_writes, struct write_entry, entry) { >> + if (!entry->intrin) { >> + empty_entry = entry; >> + continue; >> + } >> + nir_deref_compare_result comp = nir_compare_deref_paths(dst_path, >> entry->path); >> + if (comp & nir_derefs_a_contains_b_bit) { >> + entry->mask &= ~mask; >> + if (entry->mask == 0) { >> + nir_instr_remove(&entry->intrin->instr); >> + entry->intrin = NULL; >> + empty_entry = entry; >> + progress = true; >> + } >> + } >> + } >> + >> + /* Add the new write to the unused array. */ >> + struct write_entry new_entry = { >> + .intrin = intrin, >> + .mask = mask, >> + .path = dst_path, >> + }; >> + >> + if (empty_entry) >> + *empty_entry = new_entry; >> + else >> + util_dynarray_append(unused_writes, struct write_entry, new_entry); >> + >> + return progress; >> +} >> + >> +static bool >> +remove_dead_write_vars_local(struct state *state, nir_block *block) >> +{ >> + bool progress = false; >> + >> + struct util_dynarray unused_writes; >> + util_dynarray_init(&unused_writes, state->mem_ctx); >> + >> + nir_foreach_instr_safe(instr, block) { >> > > It wouldn't hurt to add a case for call instructions which does a barrier > on everything I mentioned below as well as globals and locals. > > >> + if (instr->type != nir_instr_type_intrinsic) >> + continue; >> + >> + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); >> + switch (intrin->intrinsic) { >> + case nir_intrinsic_barrier: >> + case nir_intrinsic_memory_barrier: { >> + nir_variable_mode modes = ~(nir_var_local | nir_var_global | >> + nir_var_shader_in | nir_var_uniform); >> > > The only thing a barrier like this affects is shared, storage, and output. > Locals and globals can't cross between shader channels so there's no reason > to do anything with them on a barrier. For inputs and uniforms, they're > never written anyway so there's no point in doing anything with them on a > barrier. > > >> + clear_unused_for_modes(&unused_writes, modes); >> > + break; >> + } >> + >> + case nir_intrinsic_emit_vertex: >> + case nir_intrinsic_emit_vertex_with_counter: { >> + nir_variable_mode modes = nir_var_shader_out; >> + clear_unused_for_modes(&unused_writes, modes); >> > > Just pass nir_var_shader_out in here; no reason to make a temporary > variable. > > >> + break; >> + } >> + >> + case nir_intrinsic_load_deref: { >> + nir_deref_instr *src = nir_src_as_deref(intrin->src[0]); >> + nir_deref_path *src_path = get_path(state, src); >> + >> + clear_unused_for_src(&unused_writes, src_path); >> + break; >> + } >> + >> + case nir_intrinsic_store_deref: { >> + nir_deref_instr *dst = nir_src_as_deref(intrin->src[0]); >> + nir_deref_path *dst_path = get_path(state, dst); >> + >> + uintptr_t mask = nir_intrinsic_write_mask(intrin); >> + progress |= update_unused_writes_with_dst(&unused_writes, >> intrin, dst_path, mask); >> + break; >> + } >> + >> + case nir_intrinsic_copy_deref: { >> + nir_deref_instr *src = nir_src_as_deref(intrin->src[1]); >> + nir_deref_path *src_path = get_path(state, src); >> + >> + nir_deref_instr *dst = nir_src_as_deref(intrin->src[0]); >> + nir_deref_path *dst_path = get_path(state, dst); >> + >> + /* Self-copy is removed. */ >> + if (src == dst || (nir_compare_deref_paths(src_path, dst_path) & >> nir_derefs_equal_bit)) { >> > + nir_instr_remove(instr); >> + progress = true; >> + break; >> + } >> + >> + uintptr_t mask = ~(1 << NIR_MAX_VEC_COMPONENTS); >> + clear_unused_for_src(&unused_writes, src_path); >> + progress |= update_unused_writes_with_dst(&unused_writes, >> intrin, dst_path, mask); >> + break; >> + } >> + >> + default: >> + break; >> + } >> + } >> + >> + /* All unused writes at the end of the block are kept, since we can't >> be >> + * sure they'll be overwritten or not with local analysis only. >> + */ >> + >> + return progress; >> +} >> + >> +static bool >> +remove_dead_write_vars_impl(void *mem_ctx, nir_function_impl *func) >> +{ >> + bool progress = false; >> + >> + struct state state = { >> + .mem_ctx = mem_ctx, >> + >> + .path_lin_ctx = linear_alloc_parent(mem_ctx, 0), >> + .paths = _mesa_hash_table_create(mem_ctx, _mesa_hash_pointer, >> _mesa_key_pointer_equal), >> + }; >> + >> + nir_foreach_block(block, func) >> + progress |= remove_dead_write_vars_local(&state, block); >> + >> + return progress; >> +} >> + >> +bool >> +nir_opt_dead_write_vars(nir_shader *shader) >> +{ >> + void *mem_ctx = ralloc_context(NULL); >> + bool progress = false; >> + >> + nir_foreach_function(function, shader) { >> + if (!function->impl) >> + continue; >> + >> + nir_metadata_require(function->impl, nir_metadata_block_index); >> + >> + if (remove_dead_write_vars_impl(mem_ctx, function->impl)) { >> + nir_metadata_preserve(function->impl, nir_metadata_block_index | >> + nir_metadata_dominance); >> > > I'd put the metadata stuff in the _impl version in case we ever want to > expose it for use directly. > > >> + progress = true; >> + } >> + } >> + >> + ralloc_free(mem_ctx); >> + return progress; >> +} >> -- >> 2.18.0 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev