https://bugs.freedesktop.org/show_bug.cgi?id=107669

Kenneth Graunke <kenn...@whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #2 from Kenneth Graunke <kenn...@whitecape.org> ---
Yeah, that doesn't work...I basically tried that in
b03dcb1e5f507c5950d0de053a6f76e6306ee71f.  You need to include compute still in
MaxShaderStorageBufferBindings and MaxUniformBufferBindings.  But then there's
the  issue 5 in OES_tessellation_shader that says we should include compute in
MAX_COMBINED_TEXTURE_IMAGE_UNITS, too...so even with that it still doesn't
work...

Reverted for now (9d670fd86cc13df0ddff5c6fcb0835926e9a8088), so closing this.

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