https://bugs.freedesktop.org/show_bug.cgi?id=107669
Kenneth Graunke <kenn...@whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Kenneth Graunke <kenn...@whitecape.org> ---
Yeah, that doesn't work...I basically tried that in
b03dcb1e5f507c5950d0de053a6f76e6306ee71f. You need to include compute still in
MaxShaderStorageBufferBindings and MaxUniformBufferBindings. But then there's
the issue 5 in OES_tessellation_shader that says we should include compute in
MAX_COMBINED_TEXTURE_IMAGE_UNITS, too...so even with that it still doesn't
work...
Reverted for now (9d670fd86cc13df0ddff5c6fcb0835926e9a8088), so closing this.
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