v2: - Use new with_shader_cache variable instead of host_machine.system() == 'windows' --- src/compiler/glsl/tests/meson.build | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-)
diff --git a/src/compiler/glsl/tests/meson.build b/src/compiler/glsl/tests/meson.build index 2a41e30a28d..b4fdb868381 100644 --- a/src/compiler/glsl/tests/meson.build +++ b/src/compiler/glsl/tests/meson.build @@ -29,18 +29,19 @@ test( ) ) -test( - 'cache_test', - executable( +if with_shader_cache + test( 'cache_test', - 'cache_test.c', - c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args], - include_directories : [inc_common, inc_glsl], - link_with : [libglsl], - dependencies : [dep_clock, dep_thread], + executable( + 'cache_test', + 'cache_test.c', + c_args : [c_vis_args, c_msvc_compat_args, no_override_init_args], + include_directories : [inc_common, inc_glsl], + link_with : [libglsl], + dependencies : [dep_clock, dep_thread], + ) ) -) - +endif test( 'general_ir_test', -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev