We already program all the sampler state correctly, we just didn't give
the GPU a pointer to it for the VS stage.  Thus, any texturing other
than texelFetch() wouldn't work.

Fixes piglit test vs-textureLod-miplevels and 99 of oglconform's
glsl-bif-tex subtests.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/drivers/dri/i965/gen6_sampler_state.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen6_sampler_state.c 
b/src/mesa/drivers/dri/i965/gen6_sampler_state.c
index 15cae0a..a9a9df5 100644
--- a/src/mesa/drivers/dri/i965/gen6_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_sampler_state.c
@@ -41,7 +41,7 @@ upload_sampler_state_pointers(struct brw_context *brw)
             GS_SAMPLER_STATE_CHANGE |
             PS_SAMPLER_STATE_CHANGE |
             (4 - 2));
-   OUT_BATCH(0); /* VS */
+   OUT_BATCH(brw->sampler.offset); /* VS */
    OUT_BATCH(0); /* GS */
    OUT_BATCH(brw->sampler.offset);
    ADVANCE_BATCH();
-- 
1.7.7.6

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