On 04/03/2012 07:16 AM, Dave Airlie wrote:
From: Dave Airlie<airl...@redhat.com>

Add implementations of the two API functions,
Add a new strings to uint mapping for index bindings
Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE
Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS

v2:
Add check in valid_to_render to address case in spec ERRORS.

v3:
Add index to ir.h so this patch compiles on its own
fixup comment

The GLSL patch will setup the indices.

Signed-off-by: Dave Airlie<airl...@redhat.com>
---
  src/glsl/ir.h                  |    5 ++
  src/mesa/main/blend.c          |   11 +++++
  src/mesa/main/context.c        |   35 ++++++++++++++++
  src/mesa/main/get.c            |    3 +
  src/mesa/main/mtypes.h         |    4 ++
  src/mesa/main/shader_query.cpp |   85 +++++++++++++++++++++++++++++++++++++---
  src/mesa/main/shaderapi.c      |    3 +
  src/mesa/main/shaderapi.h      |    7 +++
  src/mesa/main/shaderobj.c      |    6 +++
  9 files changed, 153 insertions(+), 6 deletions(-)

diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index b1ae6db..9450e8f 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -421,6 +421,11 @@ public:
     int location;

     /**
+    * output index for dual source blending.
+    */
+   int index;
+
+   /**
      * Built-in state that backs this uniform
      *
      * Once set at variable creation, \c state_slots must remain invariant.
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 09acdf5..bc446ed 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -63,6 +63,11 @@ legal_src_factor(const struct gl_context *ctx, GLenum factor)
     case GL_CONSTANT_ALPHA:
     case GL_ONE_MINUS_CONSTANT_ALPHA:
        return GL_TRUE;
+   case GL_SRC1_COLOR:
+   case GL_SRC1_ALPHA:
+   case GL_ONE_MINUS_SRC1_COLOR:
+   case GL_ONE_MINUS_SRC1_ALPHA:
+      return ctx->Extensions.ARB_blend_func_extended;
     default:
        return GL_FALSE;
     }
@@ -93,6 +98,12 @@ legal_dst_factor(const struct gl_context *ctx, GLenum factor)
     case GL_CONSTANT_ALPHA:
     case GL_ONE_MINUS_CONSTANT_ALPHA:
        return GL_TRUE;
+   case GL_SRC_ALPHA_SATURATE:
+   case GL_SRC1_COLOR:
+   case GL_SRC1_ALPHA:
+   case GL_ONE_MINUS_SRC1_COLOR:
+   case GL_ONE_MINUS_SRC1_ALPHA:
+      return ctx->Extensions.ARB_blend_func_extended;
     default:
        return GL_FALSE;
     }
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 83e5de4..cff002e 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1695,7 +1695,38 @@ _mesa_set_mvp_with_dp4( struct gl_context *ctx,
     ctx->mvp_with_dp4 = flag;
  }

+static int blend_factor_is_dual_src(GLenum factor)

How about this:

static GLboolean
blend_factor_is_dual_src(GLenum factor)


+{
+   return factor == GL_SRC1_COLOR || factor == GL_SRC1_ALPHA ||
+      factor == GL_ONE_MINUS_SRC1_COLOR || factor == GL_ONE_MINUS_SRC1_ALPHA;
+}

+/*
+ * ARB_blend_func_extended - ERRORS section
+ * "The error INVALID_OPERATION is generated by Begin or any procedure that
+ *  implicitly calls Begin if any draw buffer has a blend function requiring 
the
+ *  second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
+ *  ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
+ *  the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
+ */
+static GLboolean
+_mesa_check_blend_func_error(struct gl_context *ctx)
+{
+   int i;

GLuint i (to prevent signed/unsigned comparison warning with MSVC).


+   for (i = 0; i<  ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+      if (blend_factor_is_dual_src(ctx->Color.Blend[i].SrcRGB) ||
+          blend_factor_is_dual_src(ctx->Color.Blend[i].DstRGB) ||
+          blend_factor_is_dual_src(ctx->Color.Blend[i].SrcA) ||
+          blend_factor_is_dual_src(ctx->Color.Blend[i].DstA)) {
+         if (i>= ctx->Const.MaxDualSourceDrawBuffers) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "dual source blend on illegal attachment");
+            return GL_FALSE;
+         }
+      }
+   }
+   return GL_TRUE;
+}

It seems to me that we could have a flag in the blending state that indicates if any of the terms are extended. Then we could reduce the cost of this per-draw check. Maybe try that in a follow-on patch.



  /**
   * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
@@ -1816,6 +1847,10 @@ _mesa_valid_to_render(struct gl_context *ctx, const char 
*where)
        return GL_FALSE;
     }

+   if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
+      return GL_FALSE;
+   }
+
  #ifdef DEBUG
     if (ctx->Shader.Flags&  GLSL_LOG) {
        struct gl_shader_program *shProg[MESA_SHADER_TYPES];
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 9a5ca53..55dc205 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -333,6 +333,7 @@ EXTRA_EXT(ARB_copy_buffer);
  EXTRA_EXT(EXT_framebuffer_sRGB);
  EXTRA_EXT(ARB_texture_buffer_object);
  EXTRA_EXT(OES_EGL_image_external);
+EXTRA_EXT(ARB_blend_func_extended);

  static const int
  extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
@@ -1304,6 +1305,8 @@ static const struct value_desc values[] = {
     { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), 
NO_EXTRA },
     { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), 
NO_EXTRA },

+   { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 
CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
+
  #endif /* FEATURE_GL */
  };

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a3827d4..e26f589 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2261,6 +2261,7 @@ struct gl_shader_program
      * and they are \b not the values returned by \c glGetFragDataLocation.
      */
     struct string_to_uint_map *FragDataBindings;
+   struct string_to_uint_map *FragDataIndexBindings;

     /**
      * Transform feedback varyings last specified by
@@ -2812,6 +2813,9 @@ struct gl_constants
     /* GL_ARB_robustness */
     GLenum ResetStrategy;

+   /* GL_ARB_blend_func_extended */
+   GLuint MaxDualSourceDrawBuffers;
+
     /**
      * Whether the implementation strips out and ignores texture borders.
      *
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 8ab1812..02a48ba 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -239,10 +239,17 @@ void GLAPIENTRY
  _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
                           const GLchar *name)
  {
+   _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
+}
+
+void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
+                                  GLuint index, const GLchar *name)
+{
     GET_CURRENT_CONTEXT(ctx);

     struct gl_shader_program *const shProg =
-      _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocation");
+      _mesa_lookup_shader_program_err(ctx, program, 
"glBindFragDataLocationIndexed");
     if (!shProg)
        return;

@@ -250,13 +257,22 @@ _mesa_BindFragDataLocation(GLuint program, GLuint 
colorNumber,
        return;

     if (strncmp(name, "gl_", 3) == 0) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBindFragDataLocation(illegal name)");
+      _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal 
name)");
+      return;
+   }
+
+   if (index>  1) {
+      _mesa_error(ctx, GL_INVALID_VALUE, 
"glBindFragDataLocationIndexed(index)");
        return;
     }

-   if (colorNumber>= ctx->Const.MaxDrawBuffers) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocation(index)");
+   if (index == 0&&  colorNumber>= ctx->Const.MaxDrawBuffers) {
+      _mesa_error(ctx, GL_INVALID_VALUE, 
"glBindFragDataLocationIndexed(colorNumber)");
+      return;
+   }
+
+   if (index == 1&&  colorNumber>= ctx->Const.MaxDualSourceDrawBuffers) {
+      _mesa_error(ctx, GL_INVALID_VALUE, 
"glBindFragDataLocationIndexed(colorNumber)");
        return;
     }

@@ -265,11 +281,68 @@ _mesa_BindFragDataLocation(GLuint program, GLuint 
colorNumber,
      * between built-in attributes and user-defined attributes.
      */
     shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
-
+   shProg->FragDataIndexBindings->put(index, name);
     /*
      * Note that this binding won't go into effect until
      * glLinkProgram is called again.
      */
+
+}
+
+GLint GLAPIENTRY
+_mesa_GetFragDataIndex(GLuint program, const GLchar *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *const shProg =
+      _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
+
+   if (!shProg) {
+      return -1;
+   }
+
+   if (!shProg->LinkStatus) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetFragDataIndex(program not linked)");
+      return -1;
+   }
+
+   if (!name)
+      return -1;
+
+   if (strncmp(name, "gl_", 3) == 0) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glGetFragDataIndex(illegal name)");
+      return -1;
+   }
+
+   /* Not having a fragment shader is not an error.
+    */
+   if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
+      return -1;
+
+   exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
+   foreach_list(node, ir) {
+      const ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+      /* The extra check against FRAG_RESULT_DATA0 is because
+       * glGetFragDataLocation cannot be used on "conventional" attributes.
+       *
+       * From page 95 of the OpenGL 3.0 spec:
+       *
+       *     "If name is not an active attribute, if name is a conventional
+       *     attribute, or if an error occurs, -1 will be returned."
+       */
+      if (var == NULL
+          || var->mode != ir_var_out
+          || var->location == -1
+          || var->location<  FRAG_RESULT_DATA0)
+         continue;
+
+      if (strcmp(var->name, name) == 0)
+         return var->index;
+   }
+
+   return -1;
  }

  GLint GLAPIENTRY
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 0e655a0..e0f20b6 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1748,6 +1748,9 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
     SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
     SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);

+   /* GL_ARB_blend_func_extended */
+   SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);
+   SET_GetFragDataIndex(exec, _mesa_GetFragDataIndex);
  #endif /* FEATURE_GL */
  }

diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 0ffebdb..4886959 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -86,6 +86,9 @@ _mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, 
GLhandleARB *);
  extern GLint GLAPIENTRY
  _mesa_GetFragDataLocation(GLuint program, const GLchar *name);

+extern GLint GLAPIENTRY
+_mesa_GetFragDataIndex(GLuint program, const GLchar *name);
+
  extern GLhandleARB GLAPIENTRY
  _mesa_GetHandleARB(GLenum pname);

@@ -128,6 +131,10 @@ _mesa_BindFragDataLocation(GLuint program, GLuint 
colorNumber,
                             const GLchar *name);

  extern void GLAPIENTRY
+_mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
+                                  GLuint index, const GLchar *name);
+
+extern void GLAPIENTRY
  _mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
                           GLenum *, GLcharARB *);

diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 36f208d..7eb6f0b 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -242,6 +242,7 @@ _mesa_init_shader_program(struct gl_context *ctx, struct 
gl_shader_program *prog

     prog->AttributeBindings = string_to_uint_map_ctor();
     prog->FragDataBindings = string_to_uint_map_ctor();
+   prog->FragDataIndexBindings = string_to_uint_map_ctor();

  #if FEATURE_ARB_geometry_shader4
     prog->Geom.VerticesOut = 0;
@@ -319,6 +320,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
        shProg->FragDataBindings = NULL;
     }

+   if (shProg->FragDataIndexBindings) {
+      string_to_uint_map_dtor(shProg->FragDataIndexBindings);
+      shProg->FragDataIndexBindings = NULL;
+   }
+
     /* detach shaders */
     for (i = 0; i<  shProg->NumShaders; i++) {
        _mesa_reference_shader(ctx,&shProg->Shaders[i], NULL);

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