This fixes a regression with some Unity demos. Not sure what the root cause of the problem is, especially because the driver doesn't perform any fast color clears. So, it shouldn't be needed to decompress DCC. RadeonSI says that the decompression is relatively cheap if the surface has been decompressed already.
One possible improvement is to two use predicates, one for DCC and one for FCE that could be cleared when DCC, FMASK or CMASK are performed by the driver. That might skip some unnecessary decompression passes (not DCC though). Fixes: ff7daadca1 ("radv: enable/disable predication for the DCC decompression pass") CC: 18.2 <mesa-sta...@lists.freedesktop.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107563 Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_meta_fast_clear.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c index f469a9ee8f..b4cc900028 100644 --- a/src/amd/vulkan/radv_meta_fast_clear.c +++ b/src/amd/vulkan/radv_meta_fast_clear.c @@ -628,7 +628,7 @@ radv_emit_color_decompress(struct radv_cmd_buffer *cmd_buffer, pipeline = cmd_buffer->device->meta_state.fast_clear_flush.cmask_eliminate_pipeline; } - if (radv_image_has_dcc(image)) { + if (!decompress_dcc && radv_image_has_dcc(image)) { old_predicating = cmd_buffer->state.predicating; radv_emit_set_predication_state_from_image(cmd_buffer, image, true); @@ -696,7 +696,7 @@ radv_emit_color_decompress(struct radv_cmd_buffer *cmd_buffer, &cmd_buffer->pool->alloc); } - if (radv_image_has_dcc(image)) { + if (!decompress_dcc && radv_image_has_dcc(image)) { cmd_buffer->state.predicating = old_predicating; radv_emit_set_predication_state_from_image(cmd_buffer, image, false); -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev