Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
On 8/15/18 4:30 PM, Bas Nieuwenhuizen wrote:
Seems like DXVK depends on that and it might get reverted
upstream. Since apps are not supposed to use 0 in v2 anyway,
we should be safe implementing the old behavior there.
Fixes: 66e12451ac4 "radv: Update to new VK_EXT_vertex_attribute_divisor to version
2."
CC: 18.2 <mesa-sta...@lists.freedesktop.org>
---
src/amd/vulkan/radv_nir_to_llvm.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c
b/src/amd/vulkan/radv_nir_to_llvm.c
index bfd8b562e5c..8bf3ae0f150 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2006,7 +2006,7 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
MAX2(1,
ctx->shader_info->vs.vgpr_comp_cnt);
}
} else {
- unreachable("Invalid vertex attribute divisor of
0.");
+ buffer_index = ctx->ac.i32_0;
}
buffer_index = LLVMBuildAdd(ctx->ac.builder, ctx->abi.start_instance, buffer_index, "");
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev