What are you referring to, exactly? In OpenGL, texture size-limits are
per axis, not in total...
On Tue, Aug 14, 2018 at 5:43 PM, Marek Olšák <mar...@gmail.com> wrote:
You could have a 3d or cube texture where 1 or 2 dimensions are 16k.
Marek
On Tue, Aug 14, 2018, 9:02 AM Erik Faye-Lund
<erik.faye-l...@collabora.com> wrote:
These macro-names are also used for softpipe, so let's avoid
confusion
by avoiding them. Besides, they are just used in one place in virgl,
so
let's just inline them into the place they are used instead.
While we're at it, fixup an error in the comment for the 3D version.
Mesa subtracts computes max-size by doing by 2^(n-1), which means
this
should be 256 cubed, not 512 cubed. The other comments are correct.
Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com>
---
src/gallium/drivers/virgl/virgl_screen.c | 10 +++-------
1 file changed, 3 insertions(+), 7 deletions(-)
diff --git a/src/gallium/drivers/virgl/virgl_screen.c
b/src/gallium/drivers/virgl/virgl_screen.c
index 87ce3b7355..0ac976acbd 100644
--- a/src/gallium/drivers/virgl/virgl_screen.c
+++ b/src/gallium/drivers/virgl/virgl_screen.c
@@ -35,10 +35,6 @@
#include "virgl_public.h"
#include "virgl_context.h"
-#define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */
-#define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */
-#define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */
-
static const char *
virgl_get_vendor(struct pipe_screen *screen)
{
@@ -76,11 +72,11 @@ virgl_get_param(struct pipe_screen *screen, enum
pipe_cap param)
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
- return SP_MAX_TEXTURE_2D_LEVELS;
+ return 15; /* 16K x 16K */
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
- return SP_MAX_TEXTURE_3D_LEVELS;
+ return 9; /* 256 x 256 x 256 */
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
- return SP_MAX_TEXTURE_CUBE_LEVELS;
+ return 13; /* 4K x 4K */
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
case PIPE_CAP_INDEP_BLEND_ENABLE:
--
2.17.1
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