On Thu, Aug 09, 2018 at 04:26:06PM +0300, Andres Gomez wrote: > Ugh! > > Unfortunately, as I've commented at: > https://bugs.freedesktop.org/show_bug.cgi?id=107359 > > This is now breaking these other CTS tests: > GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_formats > GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_origins > GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sample_count > GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_framebuffers_different_sizes > GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_formats > GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_origins > GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_error_blitframebuffer_multisampled_read_buffer_different_sizes > GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit > >
Sorry about that, I must not have tested this in CI. I'll send out a better tested v2. -Nanley > On Mon, 2018-07-30 at 19:25 +0300, Andres Gomez wrote: > > That was quick! ☺ > > > > On Fri, 2018-07-27 at 16:02 -0700, Nanley Chery wrote: > > > Fix rendering issues on BDW and SKL. > > > > > > Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3 > > > ("i965/miptree: Use the correct BLT pitch") > > > > I'd add here some lines listing the tests fixed by this patch. > > > > > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359 > > > Cc: <mesa-sta...@lists.freedesktop.org> > > > > This is: > > > > Tested-by: Andres Gomez <ago...@igalia.com> > > > > > --- > > > > > > We could probably add an assert when filling out the surface state, but > > > I think BLORP would need a non-trivial amount of work done as a > > > prerequisite. I'm thinking specifically of the cases where we bind a > > > depth buffer as a render target. > > > > > > I won't be able to push anything until about a week from EOD today, so > > > if this does end up getting reviewed, please feel free to push it. > > > > > > src/intel/isl/isl_gen7.c | 19 +++++++++++++++++++ > > > 1 file changed, 19 insertions(+) > > > > > > diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c > > > index 4fa9851233f..2d85f4b568d 100644 > > > --- a/src/intel/isl/isl_gen7.c > > > +++ b/src/intel/isl/isl_gen7.c > > > @@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev, > > > */ > > > if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb > > > >= 128) > > > *flags &= ~ISL_TILING_Y0_BIT; > > > + > > > + /* From the BDW and SKL PRMs, Volume 2d, > > > + * RENDER_SURFACE_STATE::Width - Programming Notes: > > > + * > > > + * A known issue exists if a primitive is rendered to the first 2 > > > rows and > > > + * last 2 columns of a 16K width surface. If any geometry is drawn > > > inside > > > + * this square it will be copied to column X=2 and X=3 (arrangement > > > on Y > > > + * position will stay the same). If any geometry exceeds the > > > boundaries of > > > + * this 2x2 region it will be drawn normally. The issue also only > > > occurs > > > + * if the surface has TileMode != Linear. > > > + * > > > + * To prevent this rendering corruption, only allow linear tiling for > > > + * surfaces with widths greater than 16K-2 pixels. > > > + */ > > > + if (info->width > 16382 && > > > + info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT && > > > + (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) { > > > + *flags &= ISL_TILING_LINEAR_BIT; > > > + } > > > } > > > > > > void > -- > Br, > > Andres _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev