From: Neil Roberts <nrobe...@igalia.com> The value is copied from the gl_program. If we don’t do this then it will get reset back to zero in brw_shader_gather_info. This isn’t a problem for GLSL because in that case the nir_shader is initialised with a copy of the shader_info from the gl_program. --- src/mesa/main/glspirv.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index 5a2d6a4bb2a..4fc80b72181 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -252,6 +252,8 @@ _mesa_spirv_to_nir(struct gl_context *ctx, prog->Name); nir_validate_shader(nir); + nir->info.separate_shader = linked_shader->Program->info.separate_shader; + /* We have to lower away local constant initializers right before we * inline functions. That way they get properly initialized at the top * of the function and not at the top of its caller. -- 2.14.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev