Quoting Eric Anholt (2018-08-07 10:58:52)
> Dylan Baker <dy...@pnwbakers.com> writes:
> 
> > So that it can be implicitly disabled on windows, where it doesn't
> > compile.
> 
> I don't see how this option successfully controls the shader cache being
> built.

The entire shader cache code in src/util/disk_cache.[ch] is guarded in "#ifdef
ENABLE_SHADER_CACHE", so if we don't define that then the shader_cache is
disabled.

> Also the "elif with_dri_i965 and get_option('shader-cache')"
> looks like it needs to get updated for the trillian, too.

Fixed locally

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