On Thu, 29 Mar 2012 18:20:43 -0700, Ian Romanick <i...@freedesktop.org> wrote: > On 03/29/2012 02:59 PM, Eric Anholt wrote: > > The samplerBuffer type will be undefined in !glsl 1.40, and the > > keyword is marked as reserved. The [iu]samplerBuffer types are not > > marked as reserved pre-1.40, so they don't have separate tokens and > > fall through to normal type handling. > > My recollection of GLSL namespace rules is failing. If these are only > caught by the symbol table, will that allow things like > > int isamplerBufer;
Good point, while GLSL 1.30 didn't have the 2 new ones marked as reserved, GLSL 1.40 has all 3 marked served, so I need to handle them with other reserved keyword stuff. I think there are other new keywords to reserve, too.
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