On 30 March 2012 03:29, Ian Romanick <i...@freedesktop.org> wrote:
> I'm not super excited about GL_EXT_gpu_shader4.  Do we know of any
> applications that use that EXT and don't use either GLSL 1.30 or GLSL 1.40?
>
Wine will use it for the texture sampling functions with explicit
derivatives, but it can also use ARB_shader_texture_lod for that. It
will also use it for GLSL round(), but realistically we should just
start using GLSL 1.30.
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