Hi Mario, Given the current patches and the talk I had yesterday in IRC with Daniel and Eric it seems best case scenario is that we could only have the 3 first patches from: https://patchwork.freedesktop.org/series/44671/
Landing before branching point. Not the 4/5 and 5/5 nor, it seems: https://patchwork.freedesktop.org/patch/229397/ I could delay for a bit the branching but it seems like these patches are going to need some more time so I think I will keep the schedule as it is. Let me know if I can do something else. Br. PS: If you would like to talk directly to me, I hang out at freenode's IRC as "tanty". You can find me in the #dri-devel room, for example. On Thu, 2018-07-26 at 16:42 +0200, Mario Kleiner wrote: > Hello Andreas, > > the improved color depth 30 rendering support for nouveau is imho > ready for merging since about a month: > > https://patchwork.freedesktop.org/project/mesa/patches/?submitter=14956&state=&q=&archive=&delegate= > > The patch series submitted at 2018-06-13, and the single patch > "loader_dri3: Handle mismatched depth 30 formats for Prime > renderoffload." from 2018-06-04. > > All patches have been successfully tested by myself on various > permuations of intel/amd/nvidia hardware and prime combo's of > intel+nvidia, amd+nvidia and nvidia+amd under wayland-weston and x11. > All review comments have been addressed. > > Patch [4/5] egl/wayland: Allow client->server format conversion for > PRIME offload. (v2) > and > Patch [5/5] egl/wayland-drm: Only announce formats via wl_drm which > the driver supports. > and > Patch loader_dri3: Handle mismatched depth 30 formats for Prime renderoffload. > > still need r-b's, although 4/5 got some review from Eric Engestroem, > but no r-b tag so far. > > The remaining patches should be straightforward to review, and the > loader_dri3 patch is essentially the same as the already reviewed > [3/5], just applied to x11+prime instead of x11+eglCreateImage(). > Cc'ing some people who are somewhat familiar with the patches already. > > It would be good to get these merged for 18.2 before some changes in > Mesa break them again, given that they involve a lot of time intense > manual and tedious testing on lots of combos whenever i need to touch > them again. Also, more work to do on the x-server, weston, side, but > that needs a new baseline in Mesa before it makes sense for me to pile > on more work. > > Thanks, > -mario > > > > > On Wed, Jul 18, 2018 at 12:55 AM, Andres Gomez <ago...@igalia.com> wrote: > > Hi all, > > > > Here is the tentative release plan for 18.2.0. > > > > Although the initial plan was to have the first release candidate by > > the end of this week, a slip of mind in my side on sending this plan is > > shifting the current schedule at mesa3d.org. We'll update the release > > schedule there soon. > > > > Aug 01 2018 - Feature freeze/Release candidate 1 > > Aug 08 2018 - Release candidate 2 > > Aug 15 2018 - Release candidate 3 > > Aug 22 2018 - Release candidate 4/final release > > > > This gives us approximately two weeks until the branch point. > > > > Note: In the spririt of keeping things clearer and more transparent, we > > will be keeping track of any features planned for the release in > > Bugzilla [1]. > > > > Do add a separate "Depends on" for each work you have planned. > > Alternatively you can reply to this email and I'll add them for you. > > > > [1] https://bugs.freedesktop.org/show_bug.cgi?id=106156 > > > > -- > > Br, > > > > Andres > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > -- Br, Andres _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev