Modern kernels support I915_PARAM_HAS_CONTEXT_ISOLATION, which allows us to whack certain context registers with impunity. One of those is INSTPM/CS_DEBUG_MODE2, which controls whether Constant Buffer 0 is relative to dynamic state base address, or a general GPU address. If it's relative (the default), we can only push 3 ranges of UBOs. If it's absolute, we can push 4. So this affects our shader output.
Follow the behavior of modern kernels and allow us to push all 4 ranges. --- intel_stub.c | 1 + 1 file changed, 1 insertion(+) diff --git a/intel_stub.c b/intel_stub.c index a3316b1..8b8db64 100644 --- a/intel_stub.c +++ b/intel_stub.c @@ -262,6 +262,7 @@ ioctl(int fd, unsigned long request, ...) case I915_PARAM_HAS_RELAXED_DELTA: case I915_PARAM_HAS_WAIT_TIMEOUT: case I915_PARAM_HAS_EXEC_NO_RELOC: + case I915_PARAM_HAS_CONTEXT_ISOLATION: *getparam->value = 1; break; case I915_PARAM_CHIPSET_ID: -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev