On 07/23/2018 04:02 PM, Bas Nieuwenhuizen wrote:
On Mon, Jul 23, 2018 at 1:50 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
When we keep shader info for eg. RADV_TRACE_FILE, we don't
free the NIR when creating the pipelines. Though, we have to
free it when destroying the shader module.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/amd/vulkan/radv_shader.c | 2 +-
  1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index aac5b8a21a..ef7c41af9e 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -599,8 +599,8 @@ shader_variant_create(struct radv_device *device,
         if (device->keep_shader_info) {
                 variant->disasm_string = binary.disasm_string;
                 variant->llvm_ir_string = binary.llvm_ir_string;
+               variant->nir = *shaders;

How does this work with merged shaders?

You are right. I figured this on friday but I totally forgot during the weekend. :)

This still leaks memory for merged shaders.


                 if (!gs_copy_shader && !module->nir) {
-                       variant->nir = *shaders;
                         variant->spirv = (uint32_t *)module->data;
                         variant->spirv_size = module->size;
                 }
--
2.18.0

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