https://bugs.freedesktop.org/show_bug.cgi?id=106893
Samuel Pitoiset <samuel.pitoi...@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution|--- |NOTABUG
--- Comment #12 from Samuel Pitoiset <samuel.pitoi...@gmail.com> ---
We don't have any memory leaks with RADV_TRACE_FILE actually. The thing is that
RoTR creates a TON of pipelines in the background menu for the whole game. When
RADV_TRACE_FILE is set we keep all shader info, including SPIRV, NIR and
assembly.
After few minutes the game will crash because we are out of memory. We can't do
anything useful for that.
Thanks for the report!
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