On Mon, 26 Mar 2012 19:14:01 +0100, Dave Airlie <[email protected]> wrote: > From: Dave Airlie <[email protected]> > > Add implementations of the two API functions, > Add a new strings to uint mapping for index bindings > Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE > Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS > > The GLSL patch will setup the indices.
Given
The command
void BindFragDataLocation(uint program, uint colorNumber, const char *
name)
is equivalent to calling BindFragDataLocationIndexed with the same values
for <program>, <colorNumber> and <name>, and with <index> set to zero.
it seems like you could avoid basically duplicating the existing
function by calling the new entrypoint.
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