Tested-by: Mark Janes <mark.a.ja...@intel.com> Nanley Chery <nanleych...@gmail.com> writes:
> Make the 3D engine aware of the depth/stencil surface's tiling before > doing any render operations. > > Fixes fbe01625f6bf2cef6742e1ff0d3d44a2afec003e > ("i965/miptree: Share tiling_flags in miptree_create"). > > Reported-by: Mark Janes <mark.a.ja...@intel.com> > --- > src/mesa/drivers/dri/i965/brw_misc_state.c | 4 +++- > 1 file changed, 3 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c > b/src/mesa/drivers/dri/i965/brw_misc_state.c > index 9a663b1d61c..5cf704ff0e9 100644 > --- a/src/mesa/drivers/dri/i965/brw_misc_state.c > +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c > @@ -267,6 +267,7 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw, > uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT; > uint32_t depth_offset = 0; > uint32_t width = 1, height = 1; > + bool tiled_surface = true; > > /* If there's a packed depth/stencil bound to stencil only, we need to > * emit the packed depth/stencil buffer packet. > @@ -282,6 +283,7 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw, > depth_offset = brw->depthstencil.depth_offset; > width = depth_irb->Base.Base.Width; > height = depth_irb->Base.Base.Height; > + tiled_surface = depth_mt->surf.tiling != ISL_TILING_LINEAR; > } > > const struct gen_device_info *devinfo = &brw->screen->devinfo; > @@ -292,7 +294,7 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw, > OUT_BATCH((depth_mt ? depth_mt->surf.row_pitch - 1 : 0) | > (depthbuffer_format << 18) | > (BRW_TILEWALK_YMAJOR << 26) | > - (1 << 27) | > + (tiled_surface << 27) | > (depth_surface_type << 29)); > > if (depth_mt) { > -- > 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev