On 12/07/18 07:18, Jason Ekstrand wrote:
I sent out a series for this almost a year ago and it just sat on the list
rotting away.  You can find the original series here:

https://patchwork.freedesktop.org/series/32809/

This v2 is a rebase of that series.  I believe Tim reviewed most of the
original but the rebase was painful enough that it probably merits a second
look-over.  I still have yet to actually be able to tie this to performance
data on anything.  I know there are some Skyrim shaders that are affected
by it but it runs at the same speed before and after.

As mentioned on IRC you are likely missing the most important parts for linking to be fully effective (splitting arrays and vectors). The following are the outstanding patches for i965.

https://patchwork.freedesktop.org/patch/189449/
https://patchwork.freedesktop.org/patch/189451/
https://patchwork.freedesktop.org/patch/189452/

With those there was a noticeable boost to the tessellation Vulkan demo for RADV if I'm remembering correctly.
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