The OpenGL 3.1 specification, table Table 20.41 ("Implementation Dependent Values"), defines the minimum-maximum value for MAX_VERTEX_ATTRIB_STRIDE to be 2048.
So we shouldn't enable OpenGL ES 3.1 on implementations where this isn't the case. Let's add a check for this Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com> --- src/mesa/main/version.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c index 0b0d5b79d6..58e68b4772 100644 --- a/src/mesa/main/version.c +++ b/src/mesa/main/version.c @@ -530,6 +530,7 @@ compute_version_es2(const struct gl_extensions *extensions, const bool es31_compute_shader = consts->MaxComputeWorkGroupInvocations >= 128; const bool ver_3_1 = (ver_3_0 && + consts->MaxVertexAttribStride >= 2048 && extensions->ARB_arrays_of_arrays && es31_compute_shader && extensions->ARB_draw_indirect && -- 2.18.0.rc2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev