Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Tue, Jul 3, 2018 at 8:41 PM, Timothy Arceri <tarc...@itsqueeze.com> wrote: > The game forgets to enable multiple extensions in its shaders, one > of those extesions is EXT_texture_array. But enabling this config > entry fixes at least one other rendering issue that enabling > EXT_texture_array on its own doesn't fix. > --- > src/util/drirc | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/util/drirc b/src/util/drirc > index 7f91035ae8b..8ece875e34f 100644 > --- a/src/util/drirc > +++ b/src/util/drirc > @@ -181,6 +181,10 @@ TODO: document the other workarounds. > <option name="allow_glsl_relaxed_es" value="true"/> > </application> > > + <application name="No Mans Sky" executable="NMS.exe"> > + <option name="force_glsl_extensions_warn" value="true" /> > + </application> > + > <!-- The GL thread whitelist is below, workarounds are above. > Keep it that way. --> > > -- > 2.17.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev