On 30/06/18 00:28, Alejandro Piñeiro wrote:
This includes:
* Move the defition of empty_uniform_block to linker_util.h
* Move find_empty_block (with a rename) to linker_util.h
* Refactor some code at linker.cpp to a new method at linker_util.h
(link_util_update_empty_uniform_locations)
So all that code could be used by the GLSL linker and the NIR linker
used for ARB_gl_spirv.
---
src/compiler/glsl/link_uniforms.cpp | 34 +----------------------
src/compiler/glsl/linker.cpp | 19 ++-----------
src/compiler/glsl/linker.h | 13 ---------
src/compiler/glsl/linker_util.cpp | 55 +++++++++++++++++++++++++++++++++++++
src/compiler/glsl/linker_util.h | 21 ++++++++++++++
5 files changed, 79 insertions(+), 63 deletions(-)
diff --git a/src/compiler/glsl/link_uniforms.cpp
b/src/compiler/glsl/link_uniforms.cpp
index 23ff7ec6728..8d3f95fe114 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1153,38 +1153,6 @@ assign_hidden_uniform_slot_id(const char *name, unsigned
hidden_id,
uniform_size->map->put(hidden_uniform_start + hidden_id, name);
}
-/**
- * Search through the list of empty blocks to find one that fits the current
- * uniform.
- */
-static int
-find_empty_block(struct gl_shader_program *prog,
- struct gl_uniform_storage *uniform)
-{
- const unsigned entries = MAX2(1, uniform->array_elements);
-
- foreach_list_typed(struct empty_uniform_block, block, link,
- &prog->EmptyUniformLocations) {
- /* Found a block with enough slots to fit the uniform */
- if (block->slots == entries) {
- unsigned start = block->start;
- exec_node_remove(&block->link);
- ralloc_free(block);
-
- return start;
- /* Found a block with more slots than needed. It can still be used. */
- } else if (block->slots > entries) {
- unsigned start = block->start;
- block->start += entries;
- block->slots -= entries;
-
- return start;
- }
- }
-
- return -1;
-}
-
static void
link_setup_uniform_remap_tables(struct gl_context *ctx,
struct gl_shader_program *prog)
@@ -1239,7 +1207,7 @@ link_setup_uniform_remap_tables(struct gl_context *ctx,
int chosen_location = -1;
if (empty_locs)
- chosen_location = find_empty_block(prog,
&prog->data->UniformStorage[i]);
+ chosen_location = link_util_find_empty_block(prog,
&prog->data->UniformStorage[i]);
/* Add new entries to the total amount of entries. */
total_entries += entries;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 95e7c3c5e99..6a9d19e8695 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -76,6 +76,7 @@
#include "util/set.h"
#include "string_to_uint_map.h"
#include "linker.h"
+#include "linker_util.h"
#include "link_varyings.h"
#include "ir_optimization.h"
#include "ir_rvalue_visitor.h"
@@ -3527,23 +3528,7 @@ check_explicit_uniform_locations(struct gl_context *ctx,
}
}
- struct empty_uniform_block *current_block = NULL;
-
- for (unsigned i = 0; i < prog->NumUniformRemapTable; i++) {
- /* We found empty space in UniformRemapTable. */
- if (prog->UniformRemapTable[i] == NULL) {
- /* We've found the beginning of a new continous block of empty slots
*/
- if (!current_block || current_block->start + current_block->slots !=
i) {
- current_block = rzalloc(prog, struct empty_uniform_block);
- current_block->start = i;
- exec_list_push_tail(&prog->EmptyUniformLocations,
- ¤t_block->link);
- }
-
- /* The current block continues, so we simply increment its slots */
- current_block->slots++;
- }
- }
+ link_util_update_empty_uniform_locations(prog);
delete uniform_map;
prog->NumExplicitUniformLocations = entries_total;
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index 6e9b4861673..f6fb00351d4 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -194,17 +194,4 @@ private:
const glsl_struct_field *named_ifc_member);
};
-/**
- * Sometimes there are empty slots left over in UniformRemapTable after we
- * allocate slots to explicit locations. This struct represents a single
- * continouous block of empty slots in UniformRemapTable.
- */
-struct empty_uniform_block {
- struct exec_node link;
- /* The start location of the block */
- unsigned start;
- /* The number of slots in the block */
- unsigned slots;
-};
-
#endif /* GLSL_LINKER_H */
diff --git a/src/compiler/glsl/linker_util.cpp
b/src/compiler/glsl/linker_util.cpp
index 0e6f4166d64..e80c9e22ae2 100644
--- a/src/compiler/glsl/linker_util.cpp
+++ b/src/compiler/glsl/linker_util.cpp
@@ -24,6 +24,7 @@
#include "main/mtypes.h"
#include "linker_util.h"
#include "util/set.h"
+#include "compiler/glsl/ir_uniform.h" /* for gl_uniform_storage */
This only needs to be #include "ir_uniform.h"
With that this patch is:
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
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