Reviewed-by: Caio Marcelo de Oliveira Filho <caio.olive...@intel.com>
On Wed, Jun 27, 2018 at 09:46:14PM -0700, Ian Romanick wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > src/intel/compiler/brw_nir.c: In function ‘brw_nir_lower_vue_outputs’: > src/intel/compiler/brw_nir.c:464:32: warning: unused parameter ‘is_scalar’ > [-Wunused-parameter] > bool is_scalar) > ^~~~~~~~~ > src/intel/compiler/brw_nir.c: In function ‘lower_bit_size_callback’: > src/intel/compiler/brw_nir.c:610:57: warning: unused parameter ‘data’ > [-Wunused-parameter] > lower_bit_size_callback(const nir_alu_instr *alu, void *data) > ^~~~ > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > --- > src/intel/compiler/brw_nir.c | 5 ++--- > src/intel/compiler/brw_nir.h | 2 +- > src/intel/compiler/brw_shader.cpp | 2 +- > src/intel/compiler/brw_vec4.cpp | 2 +- > src/intel/compiler/brw_vec4_gs_visitor.cpp | 2 +- > 5 files changed, 6 insertions(+), 7 deletions(-) > > diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c > index dfeea73b06a..67c062d91f5 100644 > --- a/src/intel/compiler/brw_nir.c > +++ b/src/intel/compiler/brw_nir.c > @@ -460,8 +460,7 @@ brw_nir_lower_fs_inputs(nir_shader *nir, > } > > void > -brw_nir_lower_vue_outputs(nir_shader *nir, > - bool is_scalar) > +brw_nir_lower_vue_outputs(nir_shader *nir) > { > nir_foreach_variable(var, &nir->outputs) { > var->data.driver_location = var->data.location; > @@ -593,7 +592,7 @@ brw_nir_optimize(nir_shader *nir, const struct > brw_compiler *compiler, > } > > static unsigned > -lower_bit_size_callback(const nir_alu_instr *alu, void *data) > +lower_bit_size_callback(const nir_alu_instr *alu, UNUSED void *data) > { > assert(alu->dest.dest.is_ssa); > if (alu->dest.dest.ssa.bit_size != 16) > diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h > index 03f52da08e5..19442b47eae 100644 > --- a/src/intel/compiler/brw_nir.h > +++ b/src/intel/compiler/brw_nir.h > @@ -109,7 +109,7 @@ void brw_nir_lower_tes_inputs(nir_shader *nir, const > struct brw_vue_map *vue); > void brw_nir_lower_fs_inputs(nir_shader *nir, > const struct gen_device_info *devinfo, > const struct brw_wm_prog_key *key); > -void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar); > +void brw_nir_lower_vue_outputs(nir_shader *nir); > void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map > *vue, > GLenum tes_primitive_mode); > void brw_nir_lower_fs_outputs(nir_shader *nir); > diff --git a/src/intel/compiler/brw_shader.cpp > b/src/intel/compiler/brw_shader.cpp > index b7fb06ddbd9..812a19aed29 100644 > --- a/src/intel/compiler/brw_shader.cpp > +++ b/src/intel/compiler/brw_shader.cpp > @@ -1194,7 +1194,7 @@ brw_compile_tes(const struct brw_compiler *compiler, > > nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar); > brw_nir_lower_tes_inputs(nir, input_vue_map); > - brw_nir_lower_vue_outputs(nir, is_scalar); > + brw_nir_lower_vue_outputs(nir); > nir = brw_postprocess_nir(nir, compiler, is_scalar); > > brw_compute_vue_map(devinfo, &prog_data->base.vue_map, > diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp > index 0e40ddd0b3d..fa1f188ca0f 100644 > --- a/src/intel/compiler/brw_vec4.cpp > +++ b/src/intel/compiler/brw_vec4.cpp > @@ -2824,7 +2824,7 @@ brw_compile_vs(const struct brw_compiler *compiler, > void *log_data, > prog_data->double_inputs_read = shader->info.vs.double_inputs; > > brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags); > - brw_nir_lower_vue_outputs(shader, is_scalar); > + brw_nir_lower_vue_outputs(shader); > shader = brw_postprocess_nir(shader, compiler, is_scalar); > > prog_data->base.clip_distance_mask = > diff --git a/src/intel/compiler/brw_vec4_gs_visitor.cpp > b/src/intel/compiler/brw_vec4_gs_visitor.cpp > index fb4c1259948..e03e75f91f3 100644 > --- a/src/intel/compiler/brw_vec4_gs_visitor.cpp > +++ b/src/intel/compiler/brw_vec4_gs_visitor.cpp > @@ -642,7 +642,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void > *log_data, > > shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, > is_scalar); > brw_nir_lower_vue_inputs(shader, &c.input_vue_map); > - brw_nir_lower_vue_outputs(shader, is_scalar); > + brw_nir_lower_vue_outputs(shader); > shader = brw_postprocess_nir(shader, compiler, is_scalar); > > prog_data->base.clip_distance_mask = > -- > 2.14.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev