From: Neil Roberts <nrobe...@igalia.com>

Sets var->driver.location if the uniform was found from a previous
stage.
---

Hi Timothy,

thanks for the review of the original patch. Recently we found that we
missed a little thing (one line). As we didn't push it to master yet,
could you take a look to this change, so we could include it now?

BR

 src/compiler/glsl/gl_nir_link_uniforms.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c 
b/src/compiler/glsl/gl_nir_link_uniforms.c
index a8ebde73270..d3a39577177 100644
--- a/src/compiler/glsl/gl_nir_link_uniforms.c
+++ b/src/compiler/glsl/gl_nir_link_uniforms.c
@@ -419,6 +419,7 @@ gl_nir_link_uniforms(struct gl_context *ctx,
          uniform = find_previous_uniform_storage(prog, var->data.location);
          if (uniform) {
             uniform->active_shader_mask |= 1 << shader_type;
+            var->data.location = uniform - prog->data->UniformStorage;
 
             continue;
          }
-- 
2.14.1

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