This is required for compatibility profile support. --- src/mesa/main/ff_fragment_shader.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index a698931d99e..935a21624af 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -229,7 +229,11 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs, * since vertex shader state validation comes after fragment state * validation (see additional comments in state.c). */ - if (vertexShader) + if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY] != NULL) + vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; + else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] != NULL) + vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; + else if (vertexShader) vprog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; else vprog = ctx->VertexProgram.Current; -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev