As not every (upcoming) backend compiler is happy with nir_lower_xxx_to_scalar lowerings do them only if the backend is scalar (and not vec4) based.
Signed-off-by: Christian Gmeiner <christian.gmei...@gmail.com> Reviewed-by: Eric Anholt <e...@anholt.net> --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 39 +++++++++++++++++------ 1 file changed, 30 insertions(+), 9 deletions(-) diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index c8c2ef6cff..67622c127a 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -315,15 +315,18 @@ st_nir_assign_uniform_locations(struct gl_context *ctx, } void -st_nir_opts(nir_shader *nir) +st_nir_opts(nir_shader *nir, bool scalar) { bool progress; do { progress = false; NIR_PASS_V(nir, nir_lower_vars_to_ssa); - NIR_PASS_V(nir, nir_lower_alu_to_scalar); - NIR_PASS_V(nir, nir_lower_phis_to_scalar); + + if (scalar) { + NIR_PASS_V(nir, nir_lower_alu_to_scalar); + NIR_PASS_V(nir, nir_lower_phis_to_scalar); + } NIR_PASS_V(nir, nir_lower_alu); NIR_PASS_V(nir, nir_lower_pack); @@ -362,6 +365,9 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, { const nir_shader_compiler_options *options = st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions; + enum pipe_shader_type type = pipe_shader_type_from_mesa(stage); + struct pipe_screen *screen = st->pipe->screen; + bool is_scalar = screen->get_shader_param(screen, type, PIPE_SHADER_CAP_SCALAR_ISA); assert(options); if (prog->nir) @@ -404,7 +410,7 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog, NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); - st_nir_opts(nir); + st_nir_opts(nir, is_scalar); return nir; } @@ -586,7 +592,7 @@ st_nir_get_mesa_program(struct gl_context *ctx, } static void -st_nir_link_shaders(nir_shader **producer, nir_shader **consumer) +st_nir_link_shaders(nir_shader **producer, nir_shader **consumer, bool scalar) { nir_lower_io_arrays_to_elements(*producer, *consumer); @@ -613,8 +619,8 @@ st_nir_link_shaders(nir_shader **producer, nir_shader **consumer) NIR_PASS_V(*producer, nir_lower_indirect_derefs, indirect_mask); NIR_PASS_V(*consumer, nir_lower_indirect_derefs, indirect_mask); - st_nir_opts(*producer); - st_nir_opts(*consumer); + st_nir_opts(*producer, scalar); + st_nir_opts(*consumer, scalar); } } @@ -625,6 +631,20 @@ st_link_nir(struct gl_context *ctx, struct gl_shader_program *shader_program) { struct st_context *st = st_context(ctx); + struct pipe_screen *screen = st->pipe->screen; + bool is_scalar[MESA_SHADER_STAGES]; + + /* Determine scalar property of each shader stage */ + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_linked_shader *shader = shader_program->_LinkedShaders[i]; + enum pipe_shader_type type; + + if (shader == NULL) + continue; + + type = pipe_shader_type_from_mesa(shader->Stage); + is_scalar[i] = screen->get_shader_param(screen, type, PIPE_SHADER_CAP_SCALAR_ISA); + } /* Determine first and last stage. */ unsigned first = MESA_SHADER_STAGES; @@ -653,7 +673,7 @@ st_link_nir(struct gl_context *ctx, nir_shader *nir = shader->Program->nir; NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask); - st_nir_opts(nir); + st_nir_opts(nir, is_scalar[i]); } /* Linking the stages in the opposite order (from fragment to vertex) @@ -668,7 +688,8 @@ st_link_nir(struct gl_context *ctx, continue; st_nir_link_shaders(&shader->Program->nir, - &shader_program->_LinkedShaders[next]->Program->nir); + &shader_program->_LinkedShaders[next]->Program->nir, + is_scalar[i]); next = i; } -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev