On 06/14/2018 08:46 PM, Jordan Justen wrote:
On 2018-06-14 02:58:33, Tapani Pälli wrote:
While XFB has been enabled for cache, we did not serialize enough
data for the whole API to work (such as glGetProgramiv).
Fixes: 6d830940f7 "Allow shader cache usage with transform feedback"
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106907
---
src/compiler/glsl/serialize.cpp | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index 727822633d..4cb74ddba9 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -323,6 +323,12 @@ write_xfb(struct blob *metadata, struct gl_shader_program
*shProg)
blob_write_uint32(metadata, prog->info.stage);
+ /* Data set by glTransformFeedbackVaryings. */
+ blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode);
+ blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying);
+ for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
+ blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]);
I guess we need BufferStride too?
Yep, at first I thought it was something calculated internally but it is
part of API, I'll add it.
+
blob_write_uint32(metadata, ltf->NumOutputs);
blob_write_uint32(metadata, ltf->ActiveBuffers);
blob_write_uint32(metadata, ltf->NumVarying);
@@ -352,6 +358,15 @@ read_xfb(struct blob_reader *metadata, struct
gl_shader_program *shProg)
if (xfb_stage == ~0u)
return;
+ /* Data set by glTransformFeedbackVaryings. */
+ shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
+ shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
+ shProg->TransformFeedback.VaryingNames = (char **)
+ malloc(shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
+ for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
+ shProg->TransformFeedback.VaryingNames[i] =
+ strdup(blob_read_string(metadata));
I guess VaryingNames uses malloc/free rather than ralloc. Maybe worth
a comment? A comment might just be extra noise though too.
Yep, that is the case. I'll add "Note, malloc used with VaryingNames.".
With BufferStride added,
Reviewed-by: Jordan Justen <jordan.l.jus...@intel.com>
Thanks!
+
struct gl_program *prog = shProg->_LinkedShaders[xfb_stage]->Program;
struct gl_transform_feedback_info *ltf =
rzalloc(prog, struct gl_transform_feedback_info);
--
2.14.4
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev