https://bugs.freedesktop.org/show_bug.cgi?id=106774
--- Comment #16 from Caio Marcelo de Oliveira Filho <caio.olive...@intel.com>
---
(In reply to Caio Marcelo de Oliveira Filho from comment #11)
> Even with the fixes to the GLSL copy propagation (and other passes) logic,
> the shader was still hanging. After a debugging session with Jason, he
> figured that the helper invocations were not making progress, getting into
> an infinite loop.
Per requested created https://bugs.freedesktop.org/show_bug.cgi?id=106902 for
this particular issue with helper invocations.
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