Technically only for Sandybridge and later core designs, but finally we
can claim support for allowing clients to create glBufferObjects from
their own memory.
---
 docs/relnotes/18.2.0.html | 1 +
 1 file changed, 1 insertion(+)

diff --git a/docs/relnotes/18.2.0.html b/docs/relnotes/18.2.0.html
index d377a91491c..bc32aaa8bb3 100644
--- a/docs/relnotes/18.2.0.html
+++ b/docs/relnotes/18.2.0.html
@@ -52,6 +52,7 @@ Note: some of the new features are only available with 
certain drivers.
 
 <ul>
 <li>GL_ARB_fragment_shader_interlock on i965</li>
+<li>GL_AMD_pinned_memory on i965</li>
 </ul>
 
 <h2>Bug fixes</h2>
-- 
2.17.1

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