When the i-th target format is set, all previous target formats must be non-zero to avoid hangs. In other words, without this if a fragment shader exports mrt0, mrt2 and mrt3, the GPU hangs because the target format of mrt1 is zero.
This fixes a GPU hang with "Seven: The Days Long Gone" with DXVK. I suspect this might fix a bunch of other games. Cc: "18.0" 18.1" <mesa-sta...@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_pipeline.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index ff647ed9af3..23cc782b098 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -504,6 +504,7 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline, RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass); struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass; unsigned col_format = 0; + unsigned num_targets; for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) { unsigned cf; @@ -528,6 +529,14 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline, if (blend->mrt0_is_dual_src) col_format |= (col_format & 0xf) << 4; blend->spi_shader_col_format = col_format; + + /* If the i-th target format is set, all previous target formats must + * be non-zero to avoid hangs. + */ + num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4; + for (unsigned i = 0; i < num_targets; i++) + if (!(blend->spi_shader_col_format & (0xf << (i * 4)))) + blend->spi_shader_col_format |= V_028714_SPI_SHADER_32_R << (i * 4); } static bool -- 2.17.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev