On Thu, May 24, 2018 at 2:56 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> From: Francisco Jerez <curroje...@riseup.net>
>
> ---
>  src/intel/compiler/brw_shader.cpp | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/intel/compiler/brw_shader.cpp 
> b/src/intel/compiler/brw_shader.cpp
> index 141b64e..61211ef 100644
> --- a/src/intel/compiler/brw_shader.cpp
> +++ b/src/intel/compiler/brw_shader.cpp
> @@ -984,7 +984,8 @@ backend_instruction::writes_accumulator_implicitly(const 
> struct gen_device_info
>     return writes_accumulator ||
>            (devinfo->gen < 6 &&
>             ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
> -            (opcode >= FS_OPCODE_DDX_COARSE && opcode <= 
> FS_OPCODE_LINTERP)));
> +            (opcode >= FS_OPCODE_DDX_COARSE && opcode <= 
> FS_OPCODE_LINTERP))) ||
> +          (devinfo->gen < 7 && opcode == FS_OPCODE_LINTERP);

That's heavy-handed. Won't this prevent the scheduler from reordering
LINTERP instructions, even though we can only run into problems on
SIMD32?
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