On Thu, May 24, 2018 at 2:55 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > This patch series adds back-end compiler support for SIMD32 fragment > shaders. Support is added and everything works but it's currently hidden > behind INTEL_DEBUG=do32. We know that it improves performance in some > cases but we do not yet have a good enough heuristic to start turning it on > by default. The objective of this series is to just to get the compiler > infrastructure landed so that it stops bit-rotting in Curro's branch. > Figuring out a good heuristic is left as an exercise to the reader. :-)
1-6, 8-20 are Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev