Hi, This advances GL compatibility support a little bit. Geometry and tessellation shaders should work if you don't combine them with non-GLSL stages. All GLSL legacy variables should work.
All GL compatibility piglit tests for geometry shaders pass on radeonsi. (we have a lot of compiler tests and a bunch of execution tests, but we are missing a lot too) I track all missing changes and missing piglit tests in a separate document that I can share on request. Please review. Thanks, Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev