Timothy Arceri <tarc...@itsqueeze.com> writes:

> On 18/05/18 00:53, Eric Anholt wrote:
>> This reverts commit 5c33e8c7729edd5e16020ebb8703be96523e04f2.  It broke
>> fixed function vertex programs on vc4 and v3d, and apparently caused
>> trouble for radeonsi's NIR paths as well.
>
> Has someone reported trouble with radeonsi NIR? I'm not aware of any 
> issues. Dave's patch [1] was for fixing iris, I had no way to test so 
> didn't try send it out myself after you confirmed it fixed your issue.

OK, I had that mistaken.

Still, an unexplained workaround on a branch is not a great response to
this.  And even with that workaround plus your change, the following
tests are still broken on V3D:

gl-1.0-rendermode-fallback
opengl-1.1/gl_select-*
fp-arb-fragment-coord-conventions-integer.shader_test
vp-max-array
ati_fragment_shader-render-constants and 6 others.

I'd like to land the revert until there are clean piglit results.

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