Timothy Arceri <tarc...@itsqueeze.com> writes: > On 18/05/18 00:53, Eric Anholt wrote: >> This reverts commit 5c33e8c7729edd5e16020ebb8703be96523e04f2. It broke >> fixed function vertex programs on vc4 and v3d, and apparently caused >> trouble for radeonsi's NIR paths as well. > > Has someone reported trouble with radeonsi NIR? I'm not aware of any > issues. Dave's patch [1] was for fixing iris, I had no way to test so > didn't try send it out myself after you confirmed it fixed your issue.
OK, I had that mistaken. Still, an unexplained workaround on a branch is not a great response to this. And even with that workaround plus your change, the following tests are still broken on V3D: gl-1.0-rendermode-fallback opengl-1.1/gl_select-* fp-arb-fragment-coord-conventions-integer.shader_test vp-max-array ati_fragment_shader-render-constants and 6 others. I'd like to land the revert until there are clean piglit results.
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